mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
73 lines
2.1 KiB
Plaintext
73 lines
2.1 KiB
Plaintext
function Node_Atlas(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Pixel Expand";
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
|
|
|
inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
active_index = 1;
|
|
|
|
inputs[| 2] = nodeValue("Method", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Radial", "Scan" ]);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [ 1, 0, 2 ];
|
|
|
|
temp_surface = array_create(2);
|
|
|
|
attribute_surface_depth();
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
var _surf = _data[0];
|
|
var _meth = _data[2];
|
|
var _dim = surface_get_dimension(_data[0]);
|
|
|
|
for( var i = 0; i < 2; i++ ) temp_surface[i] = surface_verify(temp_surface[i], _dim[0], _dim[1]);
|
|
|
|
if(_meth == 0) {
|
|
var _bg = 0;
|
|
var _itr = ceil(max(_dim[0], _dim[1]) / 16);
|
|
|
|
surface_set_shader(temp_surface[!_bg]);
|
|
draw_surface_safe(_surf);
|
|
surface_reset_shader();
|
|
|
|
repeat(_itr) {
|
|
surface_set_shader(temp_surface[_bg], sh_atlas);
|
|
shader_set_f("dimension", _dim);
|
|
draw_surface(temp_surface[!_bg], 0, 0);
|
|
surface_reset_shader();
|
|
|
|
_bg = !_bg;
|
|
}
|
|
|
|
surface_set_shader(_outSurf);
|
|
draw_surface_safe(temp_surface[!_bg]);
|
|
surface_reset_shader();
|
|
|
|
} else if(_meth == 1) {
|
|
|
|
surface_set_shader(temp_surface[0], sh_atlas_scan);
|
|
shader_set_f("dimension", _dim);
|
|
shader_set_f("iteration", _dim[0]);
|
|
shader_set_i("axis", 0);
|
|
|
|
draw_surface_safe(_surf);
|
|
surface_reset_shader();
|
|
|
|
surface_set_shader(temp_surface[1], sh_atlas_scan);
|
|
shader_set_f("dimension", _dim);
|
|
shader_set_f("iteration", _dim[1]);
|
|
shader_set_i("axis", 1);
|
|
|
|
draw_surface_safe(temp_surface[0]);
|
|
surface_reset_shader();
|
|
|
|
surface_set_shader(_outSurf);
|
|
draw_surface_safe(temp_surface[1]);
|
|
surface_reset_shader();
|
|
}
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |