mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
85 lines
2.5 KiB
Plaintext
85 lines
2.5 KiB
Plaintext
function Node_3D_Material(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
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name = "3D Material";
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solid_surf = noone;
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inputs[| 0] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone )
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Diffuse", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 2] = nodeValue("Specular", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 3] = nodeValue("Shininess", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 );
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inputs[| 4] = nodeValue("Metalic", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
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inputs[| 5] = nodeValue("Normal Map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
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inputs[| 6] = nodeValue("Normal Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] });
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inputs[| 7] = nodeValue("Roughness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 8] = nodeValue("Anti aliasing", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
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outputs[| 0] = nodeValue("Material", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3Material, noone);
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input_display_list = [ 0, 8,
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["Properties", false], 1, 2, 3, 4, 7,
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["Normal", false], 5, 6,
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];
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var _surf = _data[0];
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var _diff = _data[1];
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var _spec = _data[2];
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var _shin = _data[3];
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var _metl = _data[4];
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var _nor = _data[5];
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var _norS = _data[6];
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var _roug = _data[7];
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var _aa = _data[8];
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if(!is_surface(_surf)) {
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solid_surf = surface_verify(solid_surf, 1, 1);
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_surf = solid_surf;
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}
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var _mat = new __d3dMaterial(_surf);
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_mat.diffuse = _diff;
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_mat.specular = _spec;
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_mat.shine = _shin;
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_mat.metalic = _metl;
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_mat.texFilter = _aa;
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_mat.normal = _nor;
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_mat.normalStr = _norS;
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_mat.reflective = clamp(1 - _roug, 0, 1);
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return _mat;
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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if(!previewable) return;
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var bbox = drawGetBbox(xx, yy, _s);
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var _mat = outputs[| 0].getValue();
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if(_mat == noone) return;
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if(is_array(_mat)) {
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if(array_empty(_mat)) return;
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_mat = _mat[0];
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}
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if(is_instanceof(_mat, __d3dMaterial) && is_surface(_mat.surface)) {
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var aa = 0.5 + 0.5 * renderActive;
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if(!isHighlightingInGraph()) aa *= 0.25;
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draw_surface_bbox(_mat.surface, bbox,, aa);
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}
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}
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} |