mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-13 05:53:53 +01:00
50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
function Node_Repeat_Texture(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Repeat Texture";
|
|
dimension_index = 1;
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
|
|
|
|
inputs[| 1] = nodeValue("Target dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 2] = nodeValue("Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Tile", "Scatter", "Cell" ]);
|
|
|
|
inputs[| 3] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(6))
|
|
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) })
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [ 3,
|
|
["Surfaces", false], 0,
|
|
["Repeat", false], 1, 2,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _surf = _data[0];
|
|
var _dim = _data[1];
|
|
var _type = _data[2];
|
|
var _seed = _data[3];
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
if(!is_surface(_surf)) return _outSurf;
|
|
|
|
var _sdim = surface_get_dimension(_surf);
|
|
|
|
gpu_set_texrepeat(1);
|
|
surface_set_shader(_outSurf, sh_texture_repeat);
|
|
shader_set_f("seed", _seed);
|
|
shader_set_f("dimension", _dim);
|
|
shader_set_f("surfaceDimension", _sdim);
|
|
shader_set_surface("surface", _surf);
|
|
shader_set_i("type", _type);
|
|
|
|
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]);
|
|
surface_reset_shader();
|
|
gpu_set_texrepeat(0);
|
|
|
|
return _outSurf;
|
|
}
|
|
} |