mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
39 lines
695 B
GLSL
39 lines
695 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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uniform int axis;
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uniform float iteration;
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void main() {
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vec2 tx = 1. / dimension;
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vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
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gl_FragColor = col;
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if(col.a > 0.) return;
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float amo;
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vec2 _axs;
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vec4 ss;
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if(axis == 0) {
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amo = dimension.x;
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_axs = vec2(tx.x, 0.);
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} else {
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amo = dimension.y;
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_axs = vec2(0., tx.y);
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}
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for(float i = 1.; i < amo; i++) {
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ss = texture2D( gm_BaseTexture, v_vTexcoord + _axs * i);
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if(ss.a > 0.) { col = ss; break; }
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ss = texture2D( gm_BaseTexture, v_vTexcoord - _axs * i);
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if(ss.a > 0.) { col = ss; break; }
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}
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gl_FragColor = col;
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}
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