mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
14 lines
311 B
GLSL
14 lines
311 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform sampler2D alpha_mask;
|
|
|
|
void main() {
|
|
vec4 alpha = texture2D( alpha_mask, v_vTexcoord );
|
|
gl_FragColor = vec4(texture2D( gm_BaseTexture, v_vTexcoord ).rgb, alpha);
|
|
gl_FragColor = vec4(vec3(1.), alpha);
|
|
}
|