mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-13 05:53:53 +01:00
229 lines
6.9 KiB
Plaintext
229 lines
6.9 KiB
Plaintext
function Node_create_Warp(_x, _y) {
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var node = new Node_Warp(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_Warp(_x, _y) : Node_Processor(_x, _y) constructor {
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name = "Warp";
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Top left", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue(2, "Top right", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 0 ] )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 3] = nodeValue(3, "Bottom left", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ] )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 4] = nodeValue(4, "Bottom right", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] )
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.setDisplay(VALUE_DISPLAY.vector);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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drag_side = -1;
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drag_mx = 0;
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drag_my = 0;
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drag_sv = 0;
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static drawOverlay = function(_active, _x, _y, _s, _mx, _my) {
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if(array_length(current_data) < ds_list_size(inputs)) return;
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var _surf = outputs[| 0].getValue();
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if(is_array(_surf)) {
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if(array_length(_surf) == 0) return;
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_surf = _surf[preview_index];
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}
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var ww = surface_get_width(_surf);
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var hh = surface_get_height(_surf);
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var tl = current_data[1];
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var tr = current_data[2];
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var bl = current_data[3];
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var br = current_data[4];
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tl[0] = _x + tl[0] * ww * _s;
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tr[0] = _x + tr[0] * ww * _s;
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bl[0] = _x + bl[0] * ww * _s;
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br[0] = _x + br[0] * ww * _s;
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tl[1] = _y + tl[1] * hh * _s;
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tr[1] = _y + tr[1] * hh * _s;
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bl[1] = _y + bl[1] * hh * _s;
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br[1] = _y + br[1] * hh * _s;
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draw_set_color(c_ui_orange);
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draw_line(tl[0], tl[1], tr[0], tr[1]);
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draw_line(tl[0], tl[1], bl[0], bl[1]);
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draw_line(br[0], br[1], tr[0], tr[1]);
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draw_line(br[0], br[1], bl[0], bl[1]);
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var active = _active;
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if(inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, ww, hh))
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active = false;
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if(inputs[| 2].drawOverlay(active, _x, _y, _s, _mx, _my, ww, hh))
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active = false;
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if(inputs[| 3].drawOverlay(active, _x, _y, _s, _mx, _my, ww, hh))
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active = false;
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if(inputs[| 4].drawOverlay(active, _x, _y, _s, _mx, _my, ww, hh))
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active = false;
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if(drag_side > -1) {
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var dx = (_mx - drag_mx) / _s / ww;
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var dy = (_my - drag_my) / _s / hh;
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drag_mx = _mx;
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drag_my = _my;
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if(mouse_check_button_released(mb_left)) {
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drag_side = -1;
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UNDO_HOLDING = false;
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}
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}
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if(drag_side == 0) {
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draw_set_color(c_white);
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draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
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var _tlx = current_data[1][0] + dx;
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var _tly = current_data[1][1] + dy;
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var _trx = current_data[2][0] + dx;
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var _try = current_data[2][1] + dy;
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inputs[| 1].setValue([ _tlx, _tly ])
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if(inputs[| 2].setValue([ _trx, _try ])) UNDO_HOLDING = true;
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} else if(drag_side == 1) {
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draw_set_color(c_white);
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draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
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var _tlx = current_data[1][0] + dx;
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var _tly = current_data[1][1] + dy;
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var _blx = current_data[3][0] + dx;
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var _bly = current_data[3][1] + dy;
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inputs[| 1].setValue([ _tlx, _tly ]);
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if(inputs[| 3].setValue([ _blx, _bly ])) UNDO_HOLDING = true;
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} else if(drag_side == 2) {
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draw_set_color(c_white);
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draw_line_width(br[0], br[1], tr[0], tr[1], 3);
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var _brx = current_data[4][0] + dx;
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var _bry = current_data[4][1] + dy;
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var _trx = current_data[2][0] + dx;
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var _try = current_data[2][1] + dy;
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inputs[| 4].setValue([ _brx, _bry ]);
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if(inputs[| 2].setValue([ _trx, _try ])) UNDO_HOLDING = true;
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} else if(drag_side == 3) {
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draw_set_color(c_white);
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draw_line_width(br[0], br[1], bl[0], bl[1], 3);
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var _brx = current_data[4][0] + dx;
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var _bry = current_data[4][1] + dy;
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var _blx = current_data[3][0] + dx;
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var _bly = current_data[3][1] + dy;
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inputs[| 4].setValue([ _brx, _bry ]);
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if(inputs[| 3].setValue([ _blx, _bly ])) UNDO_HOLDING = true;
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} else {
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if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], tr[0], tr[1]) < 12) {
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draw_set_color(c_ui_orange);
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draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
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if(active && mouse_check_button_pressed(mb_left)) {
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drag_side = 0;
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drag_mx = _mx;
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drag_my = _my;
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}
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} else if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], bl[0], bl[1]) < 12) {
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draw_set_color(c_ui_orange);
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draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
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if(active && mouse_check_button_pressed(mb_left)) {
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drag_side = 1;
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drag_mx = _mx;
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drag_my = _my;
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}
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} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], tr[0], tr[1]) < 12) {
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draw_set_color(c_ui_orange);
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draw_line_width(br[0], br[1], tr[0], tr[1], 3);
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if(active && mouse_check_button_pressed(mb_left)) {
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drag_side = 2;
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drag_mx = _mx;
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drag_my = _my;
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}
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} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], bl[0], bl[1]) < 12) {
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draw_set_color(c_ui_orange);
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draw_line_width(br[0], br[1], bl[0], bl[1], 3);
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if(active && mouse_check_button_pressed(mb_left)) {
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drag_side = 3;
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drag_mx = _mx;
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drag_my = _my;
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}
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}
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}
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}
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function process_data(_outSurf, _data, _output_index) {
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var ww = surface_get_width(_data[0]);
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var hh = surface_get_height(_data[0]);
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var tl = _data[1];
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var tr = _data[2];
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var bl = _data[3];
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var br = _data[4];
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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draw_set_color(c_white);
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var tex = surface_get_texture(_data[0]);
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draw_primitive_begin_texture(pr_trianglestrip, tex);
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var res = 4;
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var _i0, _i1, _j0, _j1;
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var tl_x = tl[0] * ww;
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var tl_y = tl[1] * hh;
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var tr_x = tr[0] * ww;
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var tr_y = tr[1] * hh;
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var bl_x = bl[0] * ww;
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var bl_y = bl[1] * hh;
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var br_x = br[0] * ww;
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var br_y = br[1] * hh;
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for( var i = 0; i < res; i++ ) {
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for( var j = 0; j < res; j++ ) {
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_i0 = i / res;
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_i1 = (i + 1) / res;
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_j0 = j / res;
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_j1 = (j + 1) / res;
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var _tlx = lerp(lerp(tl_x, tr_x, _i0), lerp(bl_x, br_x, _i0), _j0);
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var _tly = lerp(lerp(tl_y, tr_y, _i0), lerp(bl_y, br_y, _i0), _j0);
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var _trx = lerp(lerp(tl_x, tr_x, _i1), lerp(bl_x, br_x, _i1), _j0);
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var _try = lerp(lerp(tl_y, tr_y, _i1), lerp(bl_y, br_y, _i1), _j0);
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var _blx = lerp(lerp(tl_x, tr_x, _i0), lerp(bl_x, br_x, _i0), _j1);
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var _bly = lerp(lerp(tl_y, tr_y, _i0), lerp(bl_y, br_y, _i0), _j1);
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var _brx = lerp(lerp(tl_x, tr_x, _i1), lerp(bl_x, br_x, _i1), _j1);
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var _bry = lerp(lerp(tl_y, tr_y, _i1), lerp(bl_y, br_y, _i1), _j1);
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draw_vertex_texture(_tlx, _tly, _i0, _j0);
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draw_vertex_texture(_trx, _try, _i1, _j0);
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draw_vertex_texture(_blx, _bly, _i0, _j1);
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draw_vertex_texture(_brx, _bry, _i1, _j1);
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}
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}
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draw_primitive_end();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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} |