Pixel-Composer/shaders/sh_grey_alpha/sh_grey_alpha.fsh
2022-01-13 11:24:03 +07:00

18 lines
368 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform float brightness;
uniform float contrast;
float bright(in vec4 col) {
return dot(col.rgb, vec3(0.2126, 0.7152, 0.0722)) * col.a;
}
void main() {
vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
gl_FragColor = vec4(vec3(1.), bright(col));
}