mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
18 lines
368 B
GLSL
18 lines
368 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform float brightness;
|
|
uniform float contrast;
|
|
|
|
float bright(in vec4 col) {
|
|
return dot(col.rgb, vec3(0.2126, 0.7152, 0.0722)) * col.a;
|
|
}
|
|
|
|
void main() {
|
|
vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
|
|
gl_FragColor = vec4(vec3(1.), bright(col));
|
|
}
|