mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
77 lines
2.2 KiB
Plaintext
77 lines
2.2 KiB
Plaintext
function Node_Smoke_Repulse(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor {
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name = "Repulse";
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setDimension(96, 96);
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manual_ungroupable = false;
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inputs[0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.sdomain, noone)
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.setVisible(true, true);
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inputs[1] = nodeValue_Vector("Position", self, [0, 0]);
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inputs[2] = nodeValue_Float("Radius", self, 8);
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inputs[3] = nodeValue_Float("Strength", self, 0.10)
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.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] });
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inputs[4] = nodeValue_Enum_Button("Mode", self, 0, [ "Override", "Add" ]);
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input_display_list = [
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["Domain", false], 0,
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["Repulse", false], 4, 1, 2, 3
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];
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outputs[0] = nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone);
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _pos = getInputData(1);
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var _rad = getInputData(2);
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var px = _x + _pos[0] * _s;
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var py = _y + _pos[1] * _s;
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draw_set_color(COLORS._main_accent);
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draw_circle_prec(px, py, _rad * _s, true);
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inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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inputs[2].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny);
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}
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static update = function(frame = CURRENT_FRAME) {
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var _dom = getInputData(0);
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var _pos = getInputData(1);
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var _rad = getInputData(2);
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var _str = getInputData(3);
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var _mod = getInputData(4);
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FLUID_DOMAIN_CHECK
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outputs[0].setValue(_dom);
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_rad = max(_rad, 1);
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var vSurface = surface_create_size(_dom.sf_velocity);
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surface_set_target(vSurface)
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draw_clear_alpha(0., 0.);
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shader_set(sh_fd_repulse);
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BLEND_OVERRIDE;
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shader_set_f("strength", _str);
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draw_sprite_stretched(s_fx_pixel, 0, _pos[0] - _rad, _pos[1] - _rad, _rad * 2, _rad * 2);
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BLEND_NORMAL;
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shader_reset();
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surface_reset_target();
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with(_dom) {
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fd_rectangle_set_target(id, _mod? FD_TARGET_TYPE.ADD_VELOCITY : FD_TARGET_TYPE.REPLACE_VELOCITY);
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draw_surface_safe(vSurface);
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fd_rectangle_reset_target(id);
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}
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surface_free(vSurface);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_smokeSim_repulse, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |