Node base VFX editor for pixel art.
Go to file
Tanasart 4df0892dad UI
2023-11-13 21:42:14 +07:00
#backups Undo armature 2023-08-08 18:45:00 +02:00
animcurves [Number] New slider and rotator 2023-10-16 12:25:22 +07:00
datafiles UI 2023-11-13 21:42:14 +07:00
fonts [Number] New slider and rotator 2023-10-16 12:25:22 +07:00
img
objects UI 2023-11-13 21:42:14 +07:00
rooms/rm_main - [Transform] Fix position value blow up when animating. 2023-09-21 12:05:06 +02:00
scripts UI 2023-11-13 21:42:14 +07:00
shaders - [Export] Fix animation controller stays disable when exporting image sequence. 2023-11-08 19:05:24 +07:00
sprites - [Graph Panel] Fix title of the non-active panel not updating when save all. 2023-11-12 20:09:24 +07:00
.gitattributes
.gitignore ignore ds_store 2023-11-08 10:13:54 +07:00
LICENSE Create LICENSE 2022-03-22 07:27:06 +07:00
PixelComposer.resource_order - [Graph Panel] Fix title of the non-active panel not updating when save all. 2023-11-12 20:09:24 +07:00
PixelComposer.yyp - [Particle] Add array output type. 2023-11-13 11:38:37 +07:00
README.md Update readme 2023-03-12 09:15:51 +07:00
README.md.backup Update readme 2023-03-12 09:15:51 +07:00

Pixel Composer

Node base VFX editor for pixel art.

sample 2

Set up guides

  • Install GameMaker: Studio IDE (2023.2.0.71)

  • Download and install extensions: (Some are optional, however an adjustment in code is required)

    • YellowAfterLife File dropper (Free) itch
    • Samuel Venable xProcess, Border toggler, FileDropper (Free) itch
    • Official Steamworks extension (Free) GM marketplace
    • YellowAfterLife GameFrame ($20) itch
      • Optionally, remove all gameframe_* reference and disable borderless mode.
    • YellowAfterLife Apollo (Optional, $15) itch
    • Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) GM marketplace'
  • If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.

  • To use native exception handler (for more information) goto debug (crtl+T > debug) and comment out setException().