mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
114 lines
4.1 KiB
Plaintext
114 lines
4.1 KiB
Plaintext
function Node_Bloom(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Bloom";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3, "Bloom blur radius.")
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.setDisplay(VALUE_DISPLAY.slider, { range: [1, 32, 0.1] });
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inputs[| 2] = nodeValue("Tolerance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5, "How bright a pixel should be to start blooming.")
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 3] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .25, "Blend intensity.")
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01] });
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inputs[| 4] = nodeValue("Bloom mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 5] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 6] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 7] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 7;
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inputs[| 8] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
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.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(5); // inputs 9, 10
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inputs[| 11] = nodeValue("Aspect Ratio", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 12] = nodeValue("Direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.rotation);
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inputs[| 13] = nodeValue("Types", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Gaussian", "Zoom" ]);
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inputs[| 14] = nodeValue("Zoom Origin", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
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input_display_list = [ 7, 8,
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["Surfaces", true], 0, 5, 6, 9, 10,
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["Bloom", false], 1, 2, 3, 4,
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["Blur", false], 13, 11, 12, 14,
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]
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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surface_blur_init();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var _typ = getSingleValue(13);
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if(_typ == 1)
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inputs[| 14].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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} #endregion
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static step = function() { #region
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__step_mask_modifier();
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var _typ = getSingleValue(13);
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inputs[| 11].setVisible(_typ == 0);
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inputs[| 12].setVisible(_typ == 0);
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inputs[| 14].setVisible(_typ == 1);
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _size = _data[1];
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var _tole = _data[2];
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var _stre = _data[3];
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var _mask = _data[4];
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var _type = _data[13];
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var _ratio = _data[11];
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var _angle = _data[12];
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var _zoom = _data[14];
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var pass1 = surface_create_valid(surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf), attrDepth());
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surface_set_shader(pass1, sh_bloom_pass);
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draw_clear_alpha(c_black, 1);
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shader_set_f("size", _size);
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shader_set_f("tolerance", _tole);
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shader_set_i("useMask", is_surface(_mask));
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shader_set_surface("mask", _mask);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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var pass1blur;
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if(_type == 0) pass1blur = surface_apply_gaussian( pass1, _size, true, c_black, 1, noone, false, _ratio, _angle);
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else if(_type == 1) pass1blur = surface_apply_blur_zoom(pass1, _size, _zoom[0], _zoom[1], 2, 1);
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surface_free(pass1);
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surface_set_shader(_outSurf, sh_blend_add_alpha_adj);
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shader_set_surface("fore", pass1blur);
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shader_set_f("opacity", _stre);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[8]);
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return _outSurf;
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}
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} |