mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
45 lines
1.1 KiB
GLSL
45 lines
1.1 KiB
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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const float PI = 3.14159265;
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const float ATR = PI / 180.;
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uniform int convStepNums;
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uniform float itrStepPixLen;
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uniform float distanceAttenuation;
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uniform float vectorCirculationRate;
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uniform vec2 dimension;
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uniform float seed;
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vec4 getCol(vec2 pos) { return texture2D( gm_BaseTexture, pos / dimension); }
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float getD(vec2 pos) { return length(texture2D( gm_BaseTexture, pos / dimension)); }
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vec2 grad( vec2 pos, float delta) {
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vec2 e = vec2(1., 0.) * delta;
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float o = getD(pos);
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return vec2(getD(pos + e.xy) - o,
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getD(pos + e.yx) - o) / delta;
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}
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void main() {
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vec2 pos = v_vTexcoord * dimension;
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float r = 1.;
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float acc = 0.;
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vec4 res = vec4(0.);
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for(int i = 0; i < convStepNums; i++) {
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res += getCol(pos) * r;
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vec2 dir = grad(pos, itrStepPixLen) + vec2(1) * 0.001;
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pos += 2. * normalize(mix(dir, dir.yx * vec2(1, -1), vectorCirculationRate));
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acc += r;
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r *= distanceAttenuation;
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}
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res.xyz /= acc;
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gl_FragColor = res;
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}
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