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https://github.com/Ttanasart-pt/Pixel-Composer.git
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35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
function Node_Spout_Send(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Spout Send";
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inputs[| 0] = nodeValue("Sender name", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "PixelComposer");
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inputs[| 1] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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outputs[| 0] = nodeValue("Surface", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone)
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.setVisible(false);
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spoutIndex = spoutSenderInit();
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if(spoutIndex == noone) noti_warning("Spout initialize error");
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surf_buff = buffer_create(1, buffer_grow, 1);
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static update = function() { #region
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if(spoutIndex == noone) return;
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var _name = inputs[| 0].getValue();
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var _surf = inputs[| 1].getValue();
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if(!is_surface(_surf)) return;
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var _sw = surface_get_width_safe(_surf);
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var _sh = surface_get_height_safe(_surf);
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buffer_resize(surf_buff, _sw * _sh * 4);
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buffer_get_surface(surf_buff, _surf, 0);
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spoutSetSenderName(spoutIndex, _name);
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spoutSendPixels(spoutIndex, buffer_get_address(surf_buff), _sw, _sh);
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outputs[| 0].setValue(_surf);
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} #endregion
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} |