mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 22:43:53 +01:00
32 lines
1.1 KiB
Plaintext
32 lines
1.1 KiB
Plaintext
function Node_Flow_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
|
|
name = "Flow Noise";
|
|
shader = sh_noise_flow;
|
|
|
|
newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
addShaderProp(SHADER_UNIFORM.float, "position");
|
|
|
|
newInput(2, nodeValue_Vec2("Scale", self, [ 2, 2 ]));
|
|
addShaderProp(SHADER_UNIFORM.float, "scale");
|
|
|
|
newInput(3, nodeValue_Float("Progress", self, 0))
|
|
addShaderProp(SHADER_UNIFORM.float, "progress");
|
|
|
|
newInput(4, nodeValue_Slider_Range("Detail", self, [ 1, 8 ], { range: [ 1, 16, 0.1 ] }));
|
|
addShaderProp(SHADER_UNIFORM.float, "detail");
|
|
|
|
newInput(5, nodeValue_Rotation("Rotation", self, 0));
|
|
addShaderProp(SHADER_UNIFORM.float, "rotation");
|
|
|
|
input_display_list = [
|
|
["Output", true], 0,
|
|
["Noise", false], 1, 5, 2, 3, 4,
|
|
];
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
var _hov = false;
|
|
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
|
|
|
|
return _hov;
|
|
}
|
|
} |