mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
72 lines
1.9 KiB
Plaintext
72 lines
1.9 KiB
Plaintext
function Node_3D_Particle(_x, _y, _group = noone) : Node_3D_Modifier(_x, _y, _group) constructor {
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name = "3D Particle";
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update_on_frame = true;
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newInput(in_mesh + 0, nodeValue_Int("Amounts", self, 1));
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part_pool_size = 128;
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parts = array_create(part_pool_size);
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for( var i = 0; i < part_pool_size; i++ )
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parts[i] = new __3DVFX();
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part_pos = array_create(part_pool_size);
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part_rot = array_create(part_pool_size);
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part_sca = array_create(part_pool_size);
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seed = irandom_range(100000, 999999);
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static processData_prebatch = function() {
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if(IS_FIRST_FRAME) {
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var _sed = seed;
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for( var i = 0; i < part_pool_size; i++ )
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parts[i].reset(_sed++);
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return;
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}
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for( var i = 0; i < part_pool_size; i++ )
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parts[i].step();
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}
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var _obj = _data[0];
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if(!is_instanceof(_obj, __3dObject)) return noone;
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if(_obj.VF != global.VF_POS_NORM_TEX_COL) return noone;
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var _amo = _data[in_mesh + 0];
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if(_amo <= 0) return noone;
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var _res = new __3dObjectInstancer();
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var _scaleZero = [ 0, 0, 0 ];
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_res.object_counts = max(1, _amo);
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for( var i = 0; i < part_pool_size; i++ ) {
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var _part = parts[i];
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part_pos[i] = _part.position;
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part_rot[i] = _part.rotation;
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part_sca[i] = _part.active? _part.scale : _scaleZero;
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}
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_res.positions = part_pos;
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_res.rotations = part_rot;
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_res.scales = part_sca;
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_res.object_counts = part_pool_size;
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_res.vertex = _obj.vertex;
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_res.VB = _obj.VB;
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_res.render_type = _obj.render_type;
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_res.custom_shader = _obj.custom_shader;
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_res.transform = _obj.transform.clone();
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_res.size = _obj.size.clone();
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_res.materials = _obj.materials;
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_res.material_index = _obj.material_index;
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_res.texture_flip = _obj.texture_flip;
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_res.setData();
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return _res;
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}
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} |