mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
172 lines
6.1 KiB
Plaintext
172 lines
6.1 KiB
Plaintext
function Node_Grid(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Grid";
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newInput(0, nodeValue_Dimension(self));
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newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
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.setUnitRef(function(index) { return getDimension(index); });
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newInput(2, nodeValue_Vec2("Grid Size", self, [ 8, 8 ]))
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.setMappable(13);
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newInput(3, nodeValue_Float("Gap", self, 0.2))
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.setDisplay(VALUE_DISPLAY.slider, { range: [0, 0.5, 0.001] })
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.setMappable(14);
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newInput(4, nodeValue_Rotation("Angle", self, 0))
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.setMappable(15);
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newInput(5, nodeValue_Gradient("Tile color", self, new gradientObject(cola(c_white))))
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.setMappable(20);
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newInput(6, nodeValue_Color("Gap color", self, c_black));
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newInput(7, nodeValue_Surface("Texture", self));
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newInput(8, nodeValue_Float("Shift", self, 0))
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.setDisplay(VALUE_DISPLAY.slider, { range: [-0.5, 0.5, 0.01] })
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.setMappable(16);
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newInput(9, nodeValue_Enum_Button("Shift axis", self, 0, ["X", "Y"]));
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newInput(10, nodeValue_Enum_Scroll("Render type", self, 0, ["Colored tile", "Colored tile (Accurate)", "Height map", "Texture grid", "Texture sample"]));
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newInput(11, nodeValue_Float("Seed", self, seed_random(6)))
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.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[11].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
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newInput(12, nodeValue_Bool("Anti aliasing", self, false));
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newInput(13, nodeValueMap("Scale map", self));
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newInput(14, nodeValueMap("Gap map", self));
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newInput(15, nodeValueMap("Angle map", self));
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newInput(16, nodeValueMap("Shift map", self));
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newInput(17, nodeValue_Bool("Truchet", self, false));
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newInput(18, nodeValue_Int("Truchet seed", self, seed_random()));
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newInput(19, nodeValue_Float("Flip horizontal", self, 0.5))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(20, nodeValueMap("Gradient map", self));
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newInput(21, nodeValueGradientRange("Gradient map range", self, inputs[5]));
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newInput(22, nodeValue_Float("Flip vertical", self, 0.5))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(23, nodeValue_Rotation_Range("Texture angle", self, [ 0, 0 ]));
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newInput(24, nodeValue_Slider_Range("Level", self, [ 0, 1 ]));
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newInput(25, nodeValue_Bool("Use Texture Dimension", self, true));
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newInput(26, nodeValue_Float("Gap Width", self, 1));
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newInput(27, nodeValue_Bool("Diagonal", self, false));
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newInput(28, nodeValue_Bool("Uniform height", self, true));
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newInput(29, nodeValue_Float("Secondary Scale", self, 0));
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newInput(30, nodeValue_Float("Secondary Shift", self, 0))
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.setDisplay(VALUE_DISPLAY.slider);
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input_display_list = [
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["Output", false], 0,
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["Pattern", false], 1, 4, 15, 2, 13, 28, 3, 26, 27, 14, 9, 8, 16,
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["Secondary", false], 30, 29,
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["Render", false], 10, 11, 5, 20, 6, 7, 25, 12, 24,
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["Truchet", true, 17], 18, 19, 22, 23,
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];
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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attribute_surface_depth();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var hov = false;
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var pos = getSingleValue(1);
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var hv = inputs[ 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; hov |= bool(hv);
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var hv = inputs[ 2].drawOverlay(hover, active, _x + pos[0] * _s, _y + pos[1] * _s, _s, _mx, _my, _snx, _sny, 1); active &= !hv; hov |= bool(hv);
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var hv = inputs[ 4].drawOverlay(hover, active, _x + pos[0] * _s, _y + pos[1] * _s, _s, _mx, _my, _snx, _sny); active &= !hv; hov |= bool(hv);
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var hv = inputs[21].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, getSingleValue(0)); active &= !hv; hov |= bool(hv);
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return hov;
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}
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static step = function() {
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inputs[2].mappableStep();
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inputs[3].mappableStep();
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inputs[4].mappableStep();
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inputs[5].mappableStep();
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inputs[8].mappableStep();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[ 0];
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var _pos = _data[ 1];
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var _sam = _data[ 7];
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var _mode = _data[10];
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var _col_gap = _data[6];
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var _tex_mode = _mode == 3 || _mode == 4;
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inputs[ 5].setVisible(_mode == 0 || _mode == 1);
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inputs[ 3].setVisible(_mode == 0 || _mode == 3 || _mode == 4);
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inputs[24].setVisible(_mode == 2);
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inputs[26].setVisible(_mode == 1);
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inputs[ 4].setVisible(_mode != 1);
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inputs[ 8].setVisible(_mode != 1);
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inputs[ 9].setVisible(_mode != 1);
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inputs[27].setVisible(_mode == 1);
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inputs[ 7].setVisible(_tex_mode, _tex_mode);
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inputs[25].setVisible(_tex_mode, _tex_mode);
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var _tex_dim = is_surface(_sam) && _tex_mode && _data[25];
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if(_tex_dim) _dim = surface_get_dimension(_sam);
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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surface_set_shader(_outSurf, sh_grid);
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shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]);
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shader_set_f("dimension", _dim[0], _dim[1]);
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shader_set_f_map("scale", _data[ 2], _data[13], inputs[2]);
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shader_set_f_map("width", _data[ 3], _data[14], inputs[3]);
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shader_set_f_map("angle", _data[ 4], _data[15], inputs[4]);
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shader_set_f_map("shift", _data[ 8], _data[16], inputs[8]);
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shader_set_i("mode", _mode);
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shader_set_f("seed", _data[11]);
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shader_set_i("shiftAxis", _data[ 9]);
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shader_set_i("aa", _data[12]);
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shader_set_i("textureTruchet", _data[17]);
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shader_set_f("truchetSeed", _data[18]);
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shader_set_f("truchetThresX", _data[19]);
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shader_set_f("truchetThresY", _data[22]);
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shader_set_2("truchetAngle", _data[23]);
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shader_set_2("level", _data[24]);
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shader_set_f("gapAcc", _data[26]);
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shader_set_i("diagonal", _data[27]);
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shader_set_i("uniformSize", _data[28]);
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shader_set_f("secScale", _data[29]);
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shader_set_f("secShift", _data[30]);
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shader_set_color("gapCol", _col_gap);
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shader_set_gradient(_data[5], _data[20], _data[21], inputs[5]);
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if(is_surface(_sam)) draw_surface_stretched_safe(_sam, 0, 0, _dim[0], _dim[1]);
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else draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
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surface_reset_shader();
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return _outSurf;
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}
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} |