Pixel-Composer/scripts/node_rate_remap/node_rate_remap.gml
Tanasart e888c23d45 mm
2024-08-18 14:13:41 +07:00

31 lines
872 B
Plaintext

function Node_Rate_Remap(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Rate Remap";
use_cache = CACHE_USE.manual;
newInput(0, nodeValue_Surface("Surface", self));
newInput(1, nodeValue_Float("Framerate", self, 10))
.setValidator(VV_min(1));
newInput(2, nodeValue_Bool("Active", self, true));
active_index = 2;
outputs[0] = nodeValue_Output("Surface", self, VALUE_TYPE.surface, noone);
input_display_list = [ 2,
["Remap", false], 0, 1
];
static processData = function(_output, _data, _output_index, _array_index = 0) {
var _surf = _data[0];
var _rate = _data[1];
var _time = CURRENT_FRAME;
var _step = PROJECT.animator.framerate / _rate;
var _targ = floor(_time / _step) * _step;
cacheCurrentFrameIndex(_surf, _array_index);
var s = getCacheFrameIndex(_targ, _array_index);
return s;
}
}