mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
66 lines
No EOL
2.2 KiB
Text
66 lines
No EOL
2.2 KiB
Text
function Node_Local_Analyze(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Local Analyze";
|
|
|
|
inputs[0] = nodeValue_Surface("Surface in", self);
|
|
|
|
inputs[1] = nodeValue_Enum_Scroll("Algorithm", self, 0, [ "Average (Blur)", "Maximum", "Minimum" ]);
|
|
|
|
inputs[2] = nodeValue_Float("Size", self, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 1, 16, 0.1] });
|
|
|
|
inputs[3] = nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ])
|
|
.setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.");
|
|
|
|
inputs[4] = nodeValue_Enum_Scroll("Shape", self, 0, [ new scrollItem("Square", s_node_shape_rectangle, 0),
|
|
new scrollItem("Circle", s_node_shape_circle, 0),
|
|
new scrollItem("Diamond", s_node_shape_misc, 0) ]);
|
|
|
|
inputs[5] = nodeValue_Surface("Mask", self);
|
|
|
|
inputs[6] = nodeValue_Float("Mix", self, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[7] = nodeValue_Bool("Active", self, true);
|
|
active_index = 7;
|
|
|
|
inputs[8] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
|
|
|
|
__init_mask_modifier(5); // inputs 9, 10
|
|
|
|
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [ 7, 8,
|
|
["Surfaces", true], 0, 5, 6, 9, 10,
|
|
["Effect", false], 1, 2, 4,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
attribute_oversample();
|
|
|
|
static step = function() { #region
|
|
__step_mask_modifier();
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _alg = _data[1];
|
|
var _siz = _data[2];
|
|
var _shp = _data[4];
|
|
var _sam = struct_try_get(attributes, "oversample");
|
|
|
|
surface_set_shader(_outSurf, sh_local_analyze);
|
|
shader_set_f("dimension" , surface_get_dimension(_data[0]));
|
|
shader_set_i("algorithm" , _alg);
|
|
shader_set_f("size" , _siz);
|
|
shader_set_i("shape" , _shp);
|
|
shader_set_i("sampleMode", _sam);
|
|
|
|
draw_surface_safe(_data[0]);
|
|
surface_reset_shader();
|
|
|
|
__process_mask_modifier(_data);
|
|
_outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]);
|
|
_outSurf = channel_apply(_data[0], _outSurf, _data[8]);
|
|
|
|
return _outSurf;
|
|
}
|
|
} |