mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
91 lines
No EOL
3 KiB
Text
91 lines
No EOL
3 KiB
Text
function Node_Skew(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Skew";
|
|
|
|
inputs[0] = nodeValue_Surface("Surface in", self);
|
|
inputs[1] = nodeValue_Enum_Button("Axis", self, 0, ["x", "y"]);
|
|
|
|
inputs[2] = nodeValue_Float("Strength", self, 0)
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] })
|
|
.setMappable(12);
|
|
|
|
inputs[3] = nodeValue_Bool("Wrap", self, false);
|
|
|
|
inputs[4] = nodeValue_Vector("Center", self, [0, 0] , { side_button : button(function() { centerAnchor(); })
|
|
.setIcon(THEME.anchor)
|
|
.setTooltip(__txt("Set to center")) });
|
|
|
|
inputs[5] = nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ])
|
|
.setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.");
|
|
|
|
inputs[6] = nodeValue_Surface("Mask", self);
|
|
|
|
inputs[7] = nodeValue_Float("Mix", self, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[8] = nodeValue_Bool("Active", self, true);
|
|
active_index = 8;
|
|
|
|
inputs[9] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
|
|
|
|
__init_mask_modifier(6); // inputs 10, 11
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
inputs[12] = nodeValueMap("Strength map", self);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
input_display_list = [ 8, 9,
|
|
["Surfaces", true], 0, 6, 7, 10, 11,
|
|
["Skew", false], 1, 2, 12, 4,
|
|
]
|
|
|
|
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
|
|
|
|
attribute_surface_depth();
|
|
attribute_oversample();
|
|
attribute_interpolation();
|
|
|
|
static centerAnchor = function() { #region
|
|
if(!is_surface(current_data[0])) return;
|
|
var ww = surface_get_width_safe(current_data[0]);
|
|
var hh = surface_get_height_safe(current_data[0]);
|
|
|
|
inputs[4].setValue([ww / 2, hh / 2]);
|
|
} #endregion
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
|
|
PROCESSOR_OVERLAY_CHECK
|
|
|
|
var _hov = false;
|
|
var hv = inputs[4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
|
|
|
|
return _hov;
|
|
} #endregion
|
|
|
|
static step = function() { #region
|
|
__step_mask_modifier();
|
|
|
|
inputs[2].mappableStep();
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
var _samp = struct_try_get(attributes, "oversample");
|
|
|
|
surface_set_shader(_outSurf, sh_skew);
|
|
shader_set_interpolation(_data[0]);
|
|
shader_set_dim("dimension", _data[0]);
|
|
shader_set_2("center", _data[4]);
|
|
shader_set_i("axis", _data[1]);
|
|
shader_set_f_map("amount", _data[2], _data[12], inputs[2]);
|
|
shader_set_i("sampleMode", _samp);
|
|
draw_surface_safe(_data[0]);
|
|
surface_reset_shader();
|
|
|
|
__process_mask_modifier(_data);
|
|
_outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]);
|
|
_outSurf = channel_apply(_data[0], _outSurf, _data[9]);
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |