mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 22:43:53 +01:00
143 lines
4.8 KiB
Plaintext
143 lines
4.8 KiB
Plaintext
enum AUTOTERRAIN_TYPE {
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box9,
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box25,
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side15,
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top48,
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top55,
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}
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global.autoterrain_amount = [ 9, 16, 15, 48, 55, ];
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function tiler_brush_autoterrain(_type, _index) constructor {
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name = "autoterrain";
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index = _index;
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prevInd = 0;
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type = -1;
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mask_surface = noone;
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update_surface = noone;
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draw_surface_mask = noone;
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target_surface = noone;
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eraseMode = false;
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preview_surface = noone;
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preview_surface_tile = noone;
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open = false;
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sc_type = new scrollBox(["Simple box (3x3)", "Corner box (5x5)", "Side platform (5x3)", "Godot tile (12x4)", "Gamemaker tileset (11x5)"], function(ind) /*=>*/ { setType(ind); }, false);
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sc_type.font = f_p3;
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static indexMap48 = [ 8, 10, 11, 0, 1, 6, 5, 3, 2, 34, 12, 20, 33, 35, 12, 28, 30, 29, 31, 46, 21, 12, 44, 45, 47, 24, 16, 18, 17, 19, 9, 43, 40, 37, 38, 39, 36, 25, 42, 41, 27, 26, 7, 4, 13, 23, 32, 15, 14, 12 ];
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static indexMapOld = [
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[ 0, 1, 2,
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11, 12, 13,
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22, 23, 24 ],
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[-1, 0, 1, 2, -1,
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0, 28, 12, 27, 2,
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11, 12, 12, 12, 13,
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22, 17, 12, 16, 24,
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-1, 22, 23, 24, -1 ],
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[ 0, 1, 2, 16, 17,
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11, 12, 13, 27, 28,
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22, 23, 24, 9, 20 ],
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[ 3, 4, 8, 7, 43, 6, 5, 42, 0, 30, 1, 2,
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14, 48, 52, 51, 26, 28, 27, 29, 11, 20, -1, 49,
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25, 37, 41, 40, 15, 17, 16, 18, 50, 12, 9, 13,
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36, 33, 34, 35, 32, 39, 38, 31, 22, 23, 19, 24, ],
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array_create_ext(55, function(i) /*=>*/ {return i}),
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];
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static setType = function(_type) {
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if(type == _type) return;
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if(type != -1) {
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var _idMap = array_create(55, -1);
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var _mapol = indexMapOld[ type];
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var _mapnw = indexMapOld[_type];
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for( var i = 0, n = array_length(index); i < n; i++ ) {
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if(_mapol[i] != -1) _idMap[_mapol[i]] = index[i];
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}
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}
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switch(_type) {
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case 0 : index = array_verify_ext(index, 9, function() /*=>*/ {return -1}); prevInd = 4; break;
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case 1 : index = array_verify_ext(index, 25, function() /*=>*/ {return -1}); prevInd = 12; break;
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case 2 : index = array_verify_ext(index, 15, function() /*=>*/ {return -1}); prevInd = 6; break;
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case 3 : index = array_verify_ext(index, 48, function() /*=>*/ {return -1}); prevInd = 33; break;
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case 4 : index = array_verify_ext(index, 55, function() /*=>*/ {return -1}); prevInd = 12; break;
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}
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if(type != -1) {
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for( var i = 0, n = array_length(index); i < n; i++ ) {
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if(_mapnw[i] != -1) index[i] = _idMap[_mapnw[i]];
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else index[i] = -1;
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}
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}
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type = _type;
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} setType(_type);
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static drawing_start = function(surface, _erase = false) {
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target_surface = surface;
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eraseMode = _erase;
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var _dim = surface_get_dimension(surface);
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draw_surface_mask = surface_verify(draw_surface_mask, _dim[0], _dim[1], surface_r8unorm);
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mask_surface = surface_verify(mask_surface, _dim[0], _dim[1], surface_r8unorm);
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update_surface = surface_verify(update_surface, _dim[0], _dim[1], surface_rgba16float);
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surface_clear(draw_surface_mask);
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surface_clear(mask_surface);
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surface_clear(update_surface);
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draw_set_color(c_white);
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surface_set_target(draw_surface_mask);
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DRAW_CLEAR
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}
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static drawing_end = function() {
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surface_reset_target();
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// autoterrain mask
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// #000000 : not part of autoterrain
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// #808080 : part of autoterrain, read only
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// #FFFFFF : part of autoterrain, writable
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surface_set_shader(mask_surface, sh_tiler_autoterrain_mask);
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shader_set_surface("drawSurface", draw_surface_mask);
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shader_set_i("indexes", index);
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shader_set_i("indexSize", array_length(index));
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draw_surface(target_surface, 0, 0);
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surface_reset_shader();
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surface_set_shader(update_surface, sh_tiler_autoterrain_apply);
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shader_set_2("dimension", surface_get_dimension(update_surface));
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shader_set_surface("maskSurface", mask_surface);
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shader_set_i("bitmaskType", type);
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shader_set_i("indexMapper48", indexMap48);
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shader_set_i("indexes", index);
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shader_set_i("indexSize", array_length(index));
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shader_set_i("erase", eraseMode);
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draw_surface(target_surface, 0, 0);
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surface_reset_shader();
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surface_set_target(target_surface);
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DRAW_CLEAR
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BLEND_OVERRIDE
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draw_surface(update_surface, 0, 0);
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BLEND_NORMAL
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surface_reset_target();
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}
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} |