Pixel-Composer/scripts/node_pc_balls/node_pc_balls.gml

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function Node_PC_Balls(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Pixel Cloud";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
input_display_list = [ ];
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
attribute_surface_depth();
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _sed = _data[0];
return _outSurf;
}
}