mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
78 lines
2.3 KiB
Plaintext
78 lines
2.3 KiB
Plaintext
globalvar MATRIX_IDENTITY;
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MATRIX_IDENTITY = matrix_build_identity();
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#region format
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vertex_format_begin();
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vertex_format_add_position();
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vertex_format_add_color();
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global.format_pc = vertex_format_end();
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#endregion
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function vertex_add_pt(buffer, position, texture) {
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INLINE
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vertex_position_3d(buffer, position[0], position[1], position[2]);
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vertex_texcoord(buffer, texture[0], texture[1]);
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}
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function vertex_add_pnt(buffer, position, normal, texture) {
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INLINE
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vertex_position_3d(buffer, position[0], position[1], position[2]);
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vertex_normal(buffer, normal[0], normal[1], normal[2]);
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vertex_texcoord(buffer, texture[0], texture[1]);
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}
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function vertex_add_pntc(buffer, position, normal, texture, color = c_white, alpha = 1) {
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INLINE
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vertex_position_3d(buffer, position[0], position[1], position[2]);
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vertex_normal(buffer, normal[0], normal[1], normal[2]);
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vertex_texcoord(buffer, texture[0], texture[1]);
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vertex_color(buffer, color, alpha);
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}
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function __vertex_add_pntc(buffer, _px, _py, _pz, _nx, _ny, _nz, _u, _v, color = c_white, alpha = 1) {
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INLINE
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vertex_position_3d(buffer, _px, _py, _pz);
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vertex_normal(buffer, _nx, _ny, _nz);
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vertex_texcoord(buffer, _u, _v);
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vertex_color(buffer, color, alpha);
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}
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function vertex_add_2pc(buffer, _x, _y, color, alpha = 1) {
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INLINE
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vertex_position(buffer, _x, _y);
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vertex_color(buffer, color, alpha);
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}
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function vertex_add_2pct(buffer, _x, _y, _u, _v, color, alpha = 1) {
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INLINE
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vertex_position(buffer, _x, _y);
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vertex_color(buffer, color, alpha);
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vertex_texcoord(buffer, _u, _v);
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}
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function vertex_add_v(buffer, vertex) {
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INLINE
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vertex_position_3d(buffer, vertex.x, vertex.y, vertex.z);
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}
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function vertex_add_vc(buffer, vertex) {
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INLINE
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vertex_position_3d(buffer, vertex.x, vertex.y, vertex.z);
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vertex_color(buffer, vertex.color, vertex.alpha);
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}
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function vertex_add_vnt(buffer, vertex) {
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INLINE
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vertex_position_3d(buffer, vertex.x, vertex.y, vertex.z);
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vertex_normal(buffer, vertex.nx, vertex.ny, vertex.nz);
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vertex_texcoord(buffer, vertex.u, vertex.v);
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}
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function vertex_add_vntc(buffer, vertex) {
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INLINE
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vertex_position_3d(buffer, vertex.x, vertex.y, vertex.z);
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vertex_normal(buffer, vertex.nx, vertex.ny, vertex.nz);
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vertex_texcoord(buffer, vertex.u, vertex.v);
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vertex_color(buffer, vertex.color, vertex.alpha);
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} |