Pixel-Composer/scripts/obj_reader/obj_reader.gml
2024-05-03 17:18:44 +07:00

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function readObj_init(_scale = 1) {
obj_reading = true;
obj_read_progress = 0;
obj_read_prog_sub = 0;
obj_read_prog_tot = 3;
obj_raw = noone;
obj_reading_scale = _scale;
_VB = [];
_VBT = [];
_VBN = [];
mats = [];
matIndex = [];
tris = [];
mtlPath = "";
use_material = false;
use_normal = true;
v = ds_list_create();
vt = ds_list_create();
vn = ds_list_create();
f = ds_list_create();
ft = ds_list_create();
fn = ds_list_create();
tri = 0;
}
function readObj_file() {
var _time = current_time;
while(!file_text_eof(obj_read_file)) { #region reading file
var l = file_text_readln(obj_read_file);
l = string_trim(l);
var sep = string_split(l, " ", true);
if(array_length(sep) == 0) continue;
switch(sep[0]) {
case "v" :
ds_list_add(v, [
toNumber(sep[1]) * obj_reading_scale,
toNumber(sep[2]) * obj_reading_scale,
toNumber(sep[3]) * obj_reading_scale
]);
break;
case "vt" :
var _u = toNumber(sep[1]);
var _v = toNumber(sep[2]);
ds_list_add(vt, [ _u, _v ]);
break;
case "vn" :
var _nx = toNumber(sep[1]);
var _ny = toNumber(sep[2]);
var _nz = toNumber(sep[3]);
ds_list_add(vn, [ _nx, _ny, _nz ]);
break;
case "f" :
var _len = array_length(sep);
var _f = array_create(_len - 1);
var _ft = array_create(_len - 1);
var _fn = array_create(_len - 1);
for( var i = 1; i < _len; i++ ) {
var _sp = string_split(sep[i], "/");
if(array_length(_sp) < 3) continue;
_f[i - 1] = toNumber(_sp[0]);
_ft[i - 1] = toNumber(_sp[1]);
_fn[i - 1] = toNumber(_sp[2]);
use_normal = array_length(_sp) >= 4;
}
tri += _len - 2;
ds_list_add(f, _f ); //get position
ds_list_add(ft, _ft); //get texture map
ds_list_add(fn, _fn); //get normal
break;
case "usemtl" :
use_material = true;
var mname = "";
for( var i = 1; i < array_length(sep); i++ )
mname += (i == 1? "" : " ") + sep[i];
mname = string_trim(mname);
array_push_unique(mats, mname);
array_push(matIndex, array_find(mats, mname));
if(!ds_list_empty(f)) {
array_push(_VB, f);
array_push(_VBT, ft);
array_push(_VBN, fn);
array_push(tris, tri);
f = ds_list_create();
ft = ds_list_create();
fn = ds_list_create();
}
tri = 0;
break;
case "mtllib" :
mtlPath = "";
for( var i = 1; i < array_length(sep); i++ )
mtlPath += (i == 1? "" : " ") + sep[i];
mtlPath = string_trim(mtlPath);
break;
case "o" :
//print("Reading vertex group: " + sep[1])
break;
}
if(current_time - _time > 30) return;
} #endregion
if(!ds_list_empty(f)) {
array_push(_VB, f);
array_push(_VBT, ft);
array_push(_VBN, fn);
array_push(tris, tri);
}
file_text_close(obj_read_file);
if(use_normal) vn[| 0] = [ 0, 0, 0 ];
obj_read_progress = 1;
obj_read_prog_sub = 0;
//var txt = "OBJ summary";
//txt += $"\n\tVerticies : {ds_list_size(v)}";
//txt += $"\n\tTexture Verticies : {ds_list_size(vt)}";
//txt += $"\n\tNormal Verticies : {ds_list_size(vn)}";
//txt += $"\n\tVertex groups : {array_length(_VB)}";
//txt += $"\n\tTriangles : {tris}";
//print(txt);
}
function readObj_cent() {
#region centralize vertex
var _v0 = v[| 0];
var _bminx = _v0[0];
var _bminy = _v0[1];
var _bminz = _v0[2];
var _bmaxx = _v0[0];
var _bmaxy = _v0[1];
var _bmaxz = _v0[2];
var cvx = 0;
var cvy = 0;
var cvz = 0;
vertex = ds_list_size(v);
for( var i = 0; i < vertex; i++ ) {
var _v = v[| i];
var _v0 = _v[0];
var _v1 = _v[1];
var _v2 = _v[2];
cvx += _v0;
cvy += _v1;
cvz += _v2;
_bminx = min(_bminx, _v0);
_bminy = min(_bminy, _v1);
_bminz = min(_bminz, _v2);
_bmaxx = max(_bmaxx, _v0);
_bmaxy = max(_bmaxy, _v1);
_bmaxz = max(_bmaxz, _v2);
}
cvx /= vertex;
cvy /= vertex;
cvz /= vertex;
obj_size = new __vec3(
_bmaxx - _bminx,
_bmaxy - _bminy,
_bmaxz - _bminz,
);
for( var i = 0; i < vertex; i++ ) {
var _v = v[| i];
_v[0] = _v[0] - cvx;
_v[1] = _v[1] - cvy;
_v[2] = _v[2] - cvz;
}
#endregion
obj_read_progress = 2;
obj_read_prog_sub = 0;
}
function readObj_buff() {
#region vertex buffer creation
var _vblen = array_length(_VB);
var VBS = array_create(_vblen);
var V = array_create(_vblen);
for(var i = 0; i < _vblen; i++) {
var VB = vertex_create_buffer();
vertex_begin(VB, global.VF_POS_NORM_TEX_COL);
var face = _VB[i];
var facet = _VBT[i];
var facen = _VBN[i];
var _flen = ds_list_size(face);
var _v = ds_list_create();
for(var j = 0; j < _flen; j++) {
var _f = face[| j];
var _ft = facet[| j];
var _fn = facen[| j];
var _vlen = array_length(_f);
var _pf = array_create(_vlen);
var _pft = array_create(_vlen);
var _pfn = array_create(_vlen);
for( var k = 0; k < _vlen; k++ ) {
var _vPindex = _f[k] - 1;
_pf[k] = v[| _vPindex];
var _vNindex = _fn[k] - 1;
_pfn[k] = vn[| _vNindex];
var _vTindex = _ft[k] - 1;
_pft[k] = vt[| _vTindex];
}
var _pf0 = _pf[0], _pf1 = _pf[1], _pf2 = _pf[2];
var _pfn0 = _pfn[0], _pfn1 = _pfn[1], _pfn2 = _pfn[2];
var _pft0 = _pft[0], _pft1 = _pft[1], _pft2 = _pft[2];
if(_vlen >= 3) {
vertex_add_pntc(VB, _pf0, _pfn0, _pft0);
vertex_add_pntc(VB, _pf2, _pfn2, _pft2);
vertex_add_pntc(VB, _pf1, _pfn1, _pft1);
ds_list_add(_v, new __vertex(_pf0[0], _pf0[1], _pf0[2]).setNormal(_pfn0[0], _pfn0[1]).setUV(_pft0[0], _pft0[1]));
ds_list_add(_v, new __vertex(_pf2[0], _pf2[1], _pf2[2]).setNormal(_pfn2[0], _pfn2[1]).setUV(_pft2[0], _pft2[1]));
ds_list_add(_v, new __vertex(_pf1[0], _pf1[1], _pf1[2]).setNormal(_pfn1[0], _pfn1[1]).setUV(_pft1[0], _pft1[1]));
}
if(_vlen >= 4) {
var _pf3 = _pf[3];
var _pfn3 = _pfn[3];
var _pft3 = _pft[3];
vertex_add_pntc(VB, _pf0, _pfn0, _pft0);
vertex_add_pntc(VB, _pf3, _pfn3, _pft3);
vertex_add_pntc(VB, _pf2, _pfn2, _pft2);
ds_list_add(_v, new __vertex(_pf0[0], _pf0[1], _pf0[2]).setNormal(_pfn0[0], _pfn0[1]).setUV(_pft0[0], _pft0[1]));
ds_list_add(_v, new __vertex(_pf3[0], _pf3[1], _pf3[2]).setNormal(_pfn3[0], _pfn3[1]).setUV(_pft3[0], _pft3[1]));
ds_list_add(_v, new __vertex(_pf2[0], _pf2[1], _pf2[2]).setNormal(_pfn2[0], _pfn2[1]).setUV(_pft2[0], _pft2[1]));
}
}
vertex_end(VB);
vertex_freeze(VB);
VBS[i] = VB;
V[i] = ds_list_to_array(_v);
ds_list_destroy(_v);
}
#endregion
#region clean
array_foreach(_VB, function(val, ind) { ds_list_destroy(val); });
array_foreach(_VBT, function(val, ind) { ds_list_destroy(val); });
array_foreach(_VBN, function(val, ind) { ds_list_destroy(val); });
ds_list_destroy(v);
ds_list_destroy(vn);
ds_list_destroy(vt);
#endregion
obj_read_progress = 3;
obj_read_prog_sub = 0;
obj_raw = {
vertex: V,
vertex_count: vertex,
vertex_groups: VBS,
object_counts: _vblen,
use_material: use_material,
materials: mats,
material_index: matIndex,
use_normal: use_normal,
mtl_path: mtlPath,
model_size: obj_size,
};
}