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https://github.com/Ttanasart-pt/Pixel-Composer.git
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72 lines
2.5 KiB
Plaintext
72 lines
2.5 KiB
Plaintext
function Node_Smoke_Turbulence(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor {
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name = "Turbulence";
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setDimension(96, 96);
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manual_ungroupable = false;
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newInput(0, nodeValue("Domain", self, CONNECT_TYPE.input, VALUE_TYPE.sdomain, noone))
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.setVisible(true, true);
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newInput(1, nodeValue_Area("Effect area", self, DEF_AREA, { useShape : false }));
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newInput(2, nodeValue_Float("Strength", self, 0.10))
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.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] });
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newInput(3, nodeValue_Float("Scale", self, 4))
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.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.01] });
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newInput(4, nodeValue_Float("Seed", self, seed_random(6)))
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.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[4].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
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newInput(5, nodeValue_Enum_Button("Mode", self, 0, [ "Override", "Add" ]));
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input_display_list = [
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["Domain", false], 0,
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["Turbulence", false], 5, 1, 2, 4, 3
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];
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newOutput(0, nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone));
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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}
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static update = function(frame = CURRENT_FRAME) {
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var _dom = getInputData(0);
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var _are = getInputData(1);
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var _str = getInputData(2);
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var _sca = getInputData(3);
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var _sed = getInputData(4);
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var _mod = getInputData(5);
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FLUID_DOMAIN_CHECK
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outputs[0].setValue(_dom);
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var vSurface = surface_create_size(_dom.sf_velocity);
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surface_set_target(vSurface)
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draw_clear_alpha(0., 0.);
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shader_set(sh_fd_turbulence);
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BLEND_OVERRIDE;
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shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "scale"), _sca);
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shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "seed"), _sed);
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shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "strength"), _str);
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draw_sprite_stretched(s_fx_pixel, 0, _are[0] - _are[2], _are[1] - _are[3], _are[2] * 2, _are[3] * 2);
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BLEND_NORMAL;
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shader_reset();
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surface_reset_target();
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fd_rectangle_set_target(_dom, _mod? FD_TARGET_TYPE.ADD_VELOCITY : FD_TARGET_TYPE.REPLACE_VELOCITY);
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draw_surface_safe(vSurface);
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fd_rectangle_reset_target(_dom);
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surface_free(vSurface);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_smokeSim_turbulence, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |