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https://github.com/Ttanasart-pt/Pixel-Composer.git
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54 lines
1.5 KiB
Plaintext
54 lines
1.5 KiB
Plaintext
function Node_Strand_Collision(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Strand Collision";
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color = COLORS.node_blend_strand;
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icon = THEME.strandSim;
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w = 96;
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inputs[| 0] = nodeValue("Strand", self, JUNCTION_CONNECT.input, VALUE_TYPE.strands, noone)
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Collision mesh", self, JUNCTION_CONNECT.input, VALUE_TYPE.mesh, noone)
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.setVisible(true, true);
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outputs[| 0] = nodeValue("Strand", self, JUNCTION_CONNECT.output, VALUE_TYPE.strands, noone);
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _msh = inputs[| 1].getValue();
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if(_msh == noone) return;
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draw_set_color(COLORS._main_accent);
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_msh.draw(_x, _y, _s);
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}
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static update = function(frame = PROJECT.animator.current_frame) {
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var _str = inputs[| 0].getValue();
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var _msh = inputs[| 1].getValue();
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if(_str == noone) return;
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var __str = _str;
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if(!is_array(_str)) __str = [ _str ];
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if(instanceof(_msh) != "Mesh") return;
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for( var k = 0; k < array_length(__str); k++ )
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for( var i = 0, n = array_length(__str[k].hairs); i < n; i++ ) {
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var h = __str[k].hairs[i];
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for( var j = 1; j < array_length(h.points); j++ ) {
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var p = h.points[j];
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if(_msh.pointIn(p.x, p.y)) {
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p.x = p.px;
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p.y = p.py;
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}
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}
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}
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outputs[| 0].setValue(_str);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_strandSim_collide, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |