Pixel-Composer/scripts/node_VFX_oscillate/node_VFX_oscillate.gml
2024-12-25 10:52:25 +07:00

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function Node_VFX_Oscillate(_x, _y, _group = noone) : Node_VFX_effector(_x, _y, _group) constructor {
name = "Oscillate";
node_draw_icon = s_node_vfx_osc;
inputs[4].setVisible(false, false);
inputs[6].setVisible(false, false);
inputs[7].setVisible(false, false);
newInput(effector_input_length + 0, nodeValue_Float("Amplitude", self, 2 ));
newInput(effector_input_length + 1, nodeValue_Float("Frequency", self, 0.2 ));
newInput(effector_input_length + 2, nodeValue_Bool("Multiply by speed", self, false ));
array_push(input_display_list, effector_input_length + 0, effector_input_length + 1, effector_input_length + 2);
amplitude = 0;
frequency = 0;
mulpSpd = false;
static onVFXUpdate = function(frame = CURRENT_FRAME) {
amplitude = getInputData(effector_input_length + 0);
frequency = getInputData(effector_input_length + 1);
mulpSpd = getInputData(effector_input_length + 2);
}
function onAffect(part, str) {
var _lif = part.life;
var _dir = part.spVec[1] + 90;
var _aamp = sin(part.seed + _lif * frequency) * amplitude;
if(mulpSpd) _aamp *= part.spVec[0];
part.drawx += lengthdir_x(_aamp, _dir);
part.drawy += lengthdir_y(_aamp, _dir);
}
}