Pixel-Composer/scripts/node_array_get/node_array_get.gml
2022-12-13 15:20:36 +07:00

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function Node_Array_Get(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
name = "Array Get";
previewable = false;
w = 96;
h = 32 + 24;
min_h = h;
inputs[| 0] = nodeValue(0, "Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setVisible(true, true);
inputs[| 1] = nodeValue(1, "Index", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setVisible(true, true);
inputs[| 2] = nodeValue(2, "Overflow", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Clamp", "Loop", "Ping Pong"]);
outputs[| 0] = nodeValue(0, "Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0);
static update = function() {
var _arr = inputs[| 0].getValue();
if(!is_array(_arr)) return;
var index = inputs[| 1].getValue();
var _len = array_length(_arr);
var _of = inputs[| 2].getValue();
switch(_of) {
case 0 :
index = clamp(index, 0, _len - 1);
break;
case 1 :
index = safe_mod(index, _len);
if(index < 0) index = _len + index;
break;
case 2 :
var _pplen = (_len - 1) * 2;
index = safe_mod(abs(index), _pplen);
if(index >= _len)
index = _pplen - index;
break;
}
outputs[| 0].setValue(_arr[index]);
}
doUpdate();
}