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31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
function Node_Edge_Detect(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Edge detect";
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uniform_dim = shader_get_uniform(sh_edge_detect, "dimension");
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uniform_filter = shader_get_uniform(sh_edge_detect, "filter");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Filter", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, ["Sobel", "Prewitt", "Laplacian"] );
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index) {
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var ft = _data[1];
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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shader_set(sh_edge_detect);
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shader_set_uniform_f_array(uniform_dim, [surface_get_width(_data[0]), surface_get_height(_data[0])]);
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shader_set_uniform_i(uniform_filter, ft);
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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} |