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https://github.com/Ttanasart-pt/Pixel-Composer.git
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39 lines
No EOL
1.2 KiB
Text
39 lines
No EOL
1.2 KiB
Text
function Node_Noise(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
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name = "Noise";
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shader = sh_noise;
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uniform_sed = shader_get_uniform(shader, "seed");
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inputs[| 0] = nodeValue(0, "Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 )
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 1] = nodeValue(1, "Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom(99999));
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input_display_list = [
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["Output", false], 0,
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["Noise", false], 1,
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];
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static update = function() {
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var _dim = inputs[| 0].getValue();
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var _sed = inputs[| 1].getValue();
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var _outSurf = outputs[| 0].getValue();
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if(!is_surface(_outSurf)) {
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_outSurf = surface_create_valid(_dim[0], _dim[1]);
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outputs[| 0].setValue(_outSurf);
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} else
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surface_size_to(_outSurf, _dim[0], _dim[1]);
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surface_set_target(_outSurf);
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shader_set(shader);
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shader_set_uniform_f(uniform_sed, _sed);
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draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
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shader_reset();
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surface_reset_target();
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}
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doUpdate();
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} |