mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 15:06:22 +01:00
31 lines
No EOL
998 B
Text
31 lines
No EOL
998 B
Text
function Node_Normal(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Normal";
|
|
|
|
uniform_dim = shader_get_uniform(sh_normal, "dimension");
|
|
uniform_hei = shader_get_uniform(sh_normal, "height");
|
|
|
|
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
inputs[| 1] = nodeValue(1, "Height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
|
|
|
|
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
|
|
|
|
static process_data = function(_outSurf, _data, _output_index) {
|
|
var _hei = _data[1];
|
|
|
|
surface_set_target(_outSurf);
|
|
draw_clear_alpha(0, 0);
|
|
BLEND_ADD
|
|
|
|
shader_set(sh_normal);
|
|
shader_set_uniform_f(uniform_hei, _hei);
|
|
shader_set_uniform_f_array(uniform_dim, [ surface_get_width(_data[0]), surface_get_height(_data[0]) ]);
|
|
|
|
draw_surface_safe(_data[0], 0, 0);
|
|
shader_reset();
|
|
|
|
BLEND_NORMAL
|
|
surface_reset_target();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |