Pixel-Composer/scripts/random_function/random_function.gml
2022-12-12 15:08:03 +07:00

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function random1D(seed, startRange = 0, endRange = 1) {
random_set_seed(GLOBAL_SEED + seed);
return random_range(startRange, endRange);
}
function getWiggle(_min, _max, _freq, _time, seed_shift = 0, startTime = noone, endTime = noone) {
_freq = max(1, _freq);
var sdMin = floor(_time / _freq) * _freq;
var sdMax = sdMin + _freq;
if(endTime)
sdMax = min(endTime, sdMax);
var _x0 = (startTime != noone && sdMin <= startTime)? 0.5 : random1D(GLOBAL_SEED + seed_shift + sdMin);
var _x1 = (endTime != noone && sdMax * _freq >= endTime)? 0.5 : random1D(GLOBAL_SEED + seed_shift + sdMax);
var t = (_time - sdMin) / (sdMax - sdMin);
t = -(cos(pi * t) - 1) / 2;
var _val = lerp(_x0, _x1, t);
return lerp(_min, _max, _val);
}
function generateUUID() {
randomize();
var uuid;
do {
uuid = irandom(1000000000);
} until(!ds_map_exists(NODE_MAP, uuid))
return uuid;
}