mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 06:56:45 +01:00
121 lines
No EOL
4 KiB
Text
121 lines
No EOL
4 KiB
Text
function Node_Shadow(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Shadow";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
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inputs[| 2] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .5)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01] });
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inputs[| 3] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 4, 4 ])
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[| 4] = nodeValue("Grow", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
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.setDisplay(VALUE_DISPLAY.slider, { range: [0, 16, 0.1] });
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inputs[| 5] = nodeValue("Blur", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
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.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] });
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inputs[| 6] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 7] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 8] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 8;
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__init_mask_modifier(6); // inputs 9, 10
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inputs[| 11] = nodeValue("Positioning", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Shift", "Light" ]);
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inputs[| 12] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 8,
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["Surfaces", true], 0, 6, 7, 9, 10,
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["Shadow", false], 1, 2, 11, 3, 12, 4, 5,
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];
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surface_blur_init();
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attribute_surface_depth();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _surf = outputs[| 0].getValue();
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var _hov = false;
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if(is_array(_surf)) {
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if(array_length(_surf) == 0) return _hov;
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_surf = _surf[preview_index];
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}
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var ww = surface_get_width_safe(_surf) * _s;
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var hh = surface_get_height_safe(_surf) * _s;
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var _typ = getSingleValue(11);
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if(_typ == 0) { var hv = inputs[| 3].drawOverlay(hover, active, _x + ww / 2, _y + hh / 2, _s, _mx, _my, _snx, _sny); _hov |= hv; }
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else if(_typ == 1) { var hv = inputs[| 12].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; }
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return _hov;
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}
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static step = function() {
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__step_mask_modifier();
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var _typ = getSingleValue(11);
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inputs[| 3].setVisible(_typ == 0);
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inputs[| 12].setVisible(_typ == 1);
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _surf = _data[0];
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var cl = _data[1];
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var _stre = _data[2];
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var _border = _data[4];
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var _size = _data[5];
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var _posi = _data[11];
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var _shf = _data[ 3];
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var _lgh = _data[12];
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var _dim = surface_get_dimension(_surf);
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var pass1 = surface_create_valid(_dim[0], _dim[1], attrDepth());
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var _shax = _shf[0],
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var _shay = _shf[1];
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if(_posi == 1) {
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_shax = _dim[0] / 2 - _lgh[0];
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_shay = _dim[1] / 2 - _lgh[1];
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}
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surface_set_shader(pass1, sh_outline_only);
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shader_set_f("dimension", _dim);
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shader_set_f("borderSize", _border);
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shader_set_f("borderColor", [ 1., 1., 1., 1. ]);
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draw_surface_safe(_data[0], _shax, _shay);
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surface_reset_shader();
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surface_set_target(_outSurf);
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DRAW_CLEAR
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BLEND_OVERRIDE
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draw_surface_ext_safe(surface_apply_gaussian(pass1, _size, false, cl), 0, 0, 1, 1, 0, cl, _stre * _color_get_alpha(cl));
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BLEND_ALPHA_MULP
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draw_surface_safe(_surf);
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BLEND_NORMAL
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surface_reset_target();
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surface_free(pass1);
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]);
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return _outSurf;
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}
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} |