mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 07:26:33 +01:00
54 lines
1.3 KiB
GLSL
54 lines
1.3 KiB
GLSL
#pragma use(sampler_simple)
|
|
|
|
#region -- sampler_simple -- [1729740692.1417658]
|
|
uniform int sampleMode;
|
|
|
|
vec4 sampleTexture( sampler2D texture, vec2 pos) {
|
|
if(pos.x >= 0. && pos.y >= 0. && pos.x <= 1. && pos.y <= 1.)
|
|
return texture2D(texture, pos);
|
|
|
|
if(sampleMode <= 1) return vec4(0.);
|
|
else if(sampleMode == 2) return texture2D(texture, clamp(pos, 0., 1.));
|
|
else if(sampleMode == 3) return texture2D(texture, fract(pos));
|
|
else if(sampleMode == 4) return vec4(vec3(0.), 1.);
|
|
|
|
return vec4(0.);
|
|
}
|
|
#endregion -- sampler_simple --
|
|
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform int size;
|
|
uniform vec2 dimension;
|
|
uniform float kernel[256];
|
|
uniform int normalized;
|
|
|
|
void main() {
|
|
vec2 tx = 1. / dimension;
|
|
float sum = 1.;
|
|
|
|
if(normalized == 1) {
|
|
sum = 0.;
|
|
int amo = size * size;
|
|
for(int i = 0; i < amo; i++) sum += kernel[i];
|
|
|
|
if(sum == 0.) sum = 1.;
|
|
}
|
|
|
|
float st = -(float(size) - 1.) / 2.;
|
|
vec4 c = vec4(0.);
|
|
|
|
for(int i = 0; i < size; i++)
|
|
for(int j = 0; j < size; j++) {
|
|
int index = i * size + j;
|
|
vec2 px = v_vTexcoord + vec2((float(j) + st) * tx.x, (float(i) + st) * tx.y);
|
|
|
|
float w = kernel[index];
|
|
if(w == 0.) continue;
|
|
|
|
c += w * sampleTexture( gm_BaseTexture, px) / sum;
|
|
}
|
|
|
|
gl_FragColor = c;
|
|
}
|