mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 07:26:33 +01:00
29 lines
657 B
GLSL
29 lines
657 B
GLSL
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform sampler2D original;
|
|
|
|
uniform int side;
|
|
uniform int alpha;
|
|
uniform int invert;
|
|
uniform float max_distance;
|
|
|
|
void main() {
|
|
vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
|
|
float aa = alpha == 1? texture2D( original, v_vTexcoord ).a : 1.;
|
|
|
|
if(col.xy == vec2(0.)) {
|
|
gl_FragColor = vec4(vec3(0.), aa);
|
|
return;
|
|
}
|
|
|
|
float dist = (max_distance - distance(col.xy, v_vTexcoord)) / max_distance;
|
|
if(invert == 1) dist = 1. - dist;
|
|
|
|
if((side == 0 && col.z == 0.) || (side == 1 && col.z == 1.)) {
|
|
gl_FragColor = vec4(vec3(col.z), aa);
|
|
return;
|
|
}
|
|
|
|
gl_FragColor = vec4(vec3(dist), aa);
|
|
}
|