mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
198 lines
5.7 KiB
Plaintext
198 lines
5.7 KiB
Plaintext
function Node_Lua_Compute(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Lua Compute";
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update_on_frame = true;
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inputs[0] = nodeValue_Text("Function name", self, "render" + string(irandom_range(100000, 999999)));
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inputs[1] = nodeValue_Enum_Scroll("Return type", self, 0, { data: [ "Number", "String", "Struct" ], update_hover: false });
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inputs[2] = nodeValue_Text("Lua code", self, "", o_dialog_lua_reference)
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.setDisplay(VALUE_DISPLAY.codeLUA);
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inputs[3] = nodeValue("Execution thread", self, JUNCTION_CONNECT.input, VALUE_TYPE.node, noone)
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.setVisible(false, true);
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inputs[4] = nodeValue_Bool("Execute on frame", self, true)
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outputs[0] = nodeValue_Output("Execution thread", self, VALUE_TYPE.node, noone );
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outputs[1] = nodeValue_Output("Return value", self, VALUE_TYPE.surface, noone);
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argumentRenderer(global.lua_arguments);
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input_display_list = [ 3, 4,
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["Function", false], 0, 1,
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["Arguments", false], argument_renderer,
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["Script", false], 2,
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["Inputs", true],
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];
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argument_name = [];
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argument_val = [];
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lua_state = lua_create();
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static createNewInput = function() {
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var index = array_length(inputs);
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inputs[index + 0] = nodeValue_Text("Argument name", self, "" );
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inputs[index + 1] = nodeValue_Enum_Scroll("Argument type", self, 0 , { data: [ "Number", "String", "Surface", "Struct" ], update_hover: false });
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inputs[index + 1].editWidget.interactable = false;
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inputs[index + 2] = nodeValue_Float("Argument value", self, 0 )
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.setVisible(true, true);
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inputs[index + 2].editWidget.interactable = false;
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return inputs[index + 0];
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}
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setDynamicInput(3, false);
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if(!LOADING && !APPENDING) createNewInput();
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static getState = function() { #region
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if(inputs[3].value_from == noone) return lua_state;
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return inputs[3].value_from.node.getState();
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} #endregion
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static refreshDynamicInput = function() { #region
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var _in = [];
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for( var i = 0; i < input_fix_len; i++ )
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array_push(_in, inputs[i]);
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array_resize(input_display_list, input_display_len);
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for( var i = input_fix_len; i < array_length(inputs); i += data_length ) {
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if(getInputData(i) != "") {
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array_push(_in, inputs[i + 0]);
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array_push(_in, inputs[i + 1]);
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array_push(_in, inputs[i + 2]);
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inputs[i + 1].editWidget.interactable = true;
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if(inputs[i + 2].editWidget != noone)
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inputs[i + 2].editWidget.interactable = true;
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array_push(input_display_list, i + 2);
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} else {
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delete inputs[i + 0];
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delete inputs[i + 1];
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delete inputs[i + 2];
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}
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}
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for( var i = 0; i < array_length(_in); i++ )
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_in[i].index = i;
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inputs = _in;
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refreshInputType();
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createNewInput();
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} #endregion
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static refreshInputType = function() { #region
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for( var i = input_fix_len; i < array_length(inputs); i += data_length ) {
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var type = getInputData(i + 1);
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switch(type) {
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case 0 : inputs[i + 2].setType(VALUE_TYPE.float); break;
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case 1 : inputs[i + 2].setType(VALUE_TYPE.text); break;
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case 2 : inputs[i + 2].setType(VALUE_TYPE.surface); break;
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case 3 : inputs[i + 2].setType(VALUE_TYPE.struct); break;
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}
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inputs[i + 2].setDisplay(VALUE_DISPLAY._default);
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}
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} #endregion
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static onValueUpdate = function(index = 0) { #region
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if(LOADING || APPENDING) return;
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var _ind = (index - input_fix_len) % data_length;
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if(_ind == 0) refreshDynamicInput();
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else if(_ind == 1) refreshInputType();
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} #endregion
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static step = function() { #region
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var _type = getInputData(1);
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switch(_type) {
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case 0 : outputs[1].setType(VALUE_TYPE.float); break;
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case 1 : outputs[1].setType(VALUE_TYPE.text); break;
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case 2 : outputs[1].setType(VALUE_TYPE.struct); break;
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}
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for( var i = input_fix_len; i < array_length(inputs) - data_length; i += data_length ) {
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var name = getInputData(i + 0);
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inputs[i + 2].name = name;
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}
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} #endregion
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static update = function(frame = CURRENT_FRAME) { #region
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var _func = getInputData(0);
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var _dimm = getInputData(1);
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var _exec = getInputData(4);
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update_on_frame = _exec;
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argument_val = [];
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for( var i = input_fix_len; i < array_length(inputs) - data_length; i += data_length )
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array_push(argument_val, getInputData(i + 2));
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lua_projectData(getState());
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addCode();
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var res = 0;
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try { res = lua_call_w(getState(), _func, argument_val); }
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catch(e) { noti_warning(exception_print(e),, self); }
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outputs[1].setValue(res);
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} #endregion
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static addCode = function() { #region
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var _func = getInputData(0);
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var _code = getInputData(2);
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argument_name = [];
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for( var i = input_fix_len; i < array_length(inputs) - data_length; i += data_length ) {
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array_push(argument_name, getInputData(i + 0));
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}
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var lua_code = $"function {_func}(";
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for( var i = 0, n = array_length(argument_name); i < n; i++ ) {
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if(i) lua_code += ", "
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lua_code += argument_name[i];
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}
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lua_code += $")\n{_code}\nend";
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lua_add_code(getState(), lua_code);
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} #endregion
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static doApplyDeserialize = function() { #region
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refreshDynamicInput();
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for( var i = input_fix_len; i < array_length(inputs) - data_length; i += data_length ) {
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var name = getInputData(i + 0);
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var type = getInputData(i + 1);
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inputs[i + 2].name = name;
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switch(type) {
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case 0 : inputs[i + 2].setType(VALUE_TYPE.float); break;
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case 1 : inputs[i + 2].setType(VALUE_TYPE.text); break;
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case 2 : inputs[i + 2].setType(VALUE_TYPE.surface); break;
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case 3 : inputs[i + 2].setType(VALUE_TYPE.struct); break;
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}
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inputs[i + 2].setDisplay(VALUE_DISPLAY._default);
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}
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} #endregion
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static onDestroy = function() {
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lua_state_destroy(lua_state);
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}
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static onRestore = function() {
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lua_state = lua_create();
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}
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} |