Node base VFX editor for pixel art.
Find a file
2024-08-07 09:58:01 +07:00
animcurves 2024 Runtime 2024-03-31 10:36:11 +07:00
datafiles - [Graph Panel] Clicking on a pin now won't open up loop dialog. 2024-08-06 16:29:04 +07:00
fonts - [HLSL] Fix color value does not work. 2024-07-27 10:46:16 +07:00
img
objects - [Graph Panel] Clicking on a pin now won't open up loop dialog. 2024-08-06 16:29:04 +07:00
rooms/rm_main - [Splash Dialog] Welcomes files folder is now collapsible and persistent between sessions. 2024-07-03 08:31:14 +07:00
scripts - [Canvas] Fix surface dimension reset to default when copying from other nodes. 2024-08-07 09:58:01 +07:00
shaders preop 2024-08-06 17:39:22 +07:00
sprites - [Splash] Hovering on welcome projects now won't try to load metadata. 2024-08-06 11:28:00 +07:00
.gitattributes
.gitignore FLIP VFX fixes 2024-05-02 14:48:48 +07:00
LICENSE Create LICENSE 2023-11-23 10:14:12 +07:00
PixelComposer.resource_order setinput 2024-08-06 19:04:41 +07:00
PixelComposer.yyp setinput 2024-08-06 19:04:41 +07:00
PixelComposer.yyp.css 1.17.rc2 2024-04-16 15:34:05 +07:00
README.md Update README.md 2023-11-22 11:16:47 +07:00
README.md.backup Update readme 2023-03-12 09:15:51 +07:00

Pixel Composer

Node base VFX editor for pixel art.

sample 2

Set up guides

  • Install GameMaker: Studio IDE (runtime 2023.6.0.139)

  • Download and install extensions: (Some are optional, however an adjustment in code is required)

    • YellowAfterLife File dropper (Free) itch
    • Samuel Venable xProcess, Border toggler, FileDropper (Free) itch
    • Official Steamworks extension (Free) GM marketplace
    • YellowAfterLife GameFrame ($20) itch
      • Optionally, remove all gameframe_* reference and disable borderless mode.
    • YellowAfterLife Apollo (Optional, $15) itch
    • Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) GM marketplace'
  • If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.

  • To use native exception handler (for more information) goto debug (crtl+T > debug) and comment out setException().