Pixel-Composer/scripts/node_grid_noise/node_grid_noise.gml
2024-11-07 13:59:04 +07:00

83 lines
No EOL
2.4 KiB
Text

function Node_Grid_Noise(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Grid Noise";
newInput(0, nodeValue_Dimension(self));
newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
.setUnitRef(function(index) { return getDimension(index); });
newInput(2, nodeValue_Vec2("Scale", self, [ 8, 8 ]));
newInput(3, nodeValueSeed(self));
newInput(4, nodeValue_Float("Shift", self, 0))
.setDisplay(VALUE_DISPLAY.slider, { range: [-0.5, 0.5, 0.01] });
newInput(5, nodeValue_Surface("Texture sample", self));
newInput(6, nodeValue_Enum_Button("Shift axis", self, 0, ["x", "y"]));
newInput(7, nodeValue_Enum_Button("Color mode", self, 0, [ "Greyscale", "RGB", "HSV" ]));
newInput(8, nodeValue_Slider_Range("Color R range", self, [ 0, 1 ]));
newInput(9, nodeValue_Slider_Range("Color G range", self, [ 0, 1 ]));
newInput(10, nodeValue_Slider_Range("Color B range", self, [ 0, 1 ]));
input_display_list = [
["Output", false], 0,
["Noise", false], 3, 1, 2, 6, 4,
["Render", false], 5, 7, 8, 9, 10,
];
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
attribute_surface_depth();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _hov = false;
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
}
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _dim = _data[0];
var _pos = _data[1];
var _sca = _data[2];
var _sed = _data[3];
var _shf = _data[4];
var _sam = _data[5];
var _shfAx = _data[6];
var _col = _data[ 7];
var _clr = _data[ 8];
var _clg = _data[ 9];
var _clb = _data[10];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
surface_set_shader(_outSurf, sh_grid_noise);
shader_set_f("dimension", _dim);
shader_set_2("position", _pos);
shader_set_2("scale", _sca);
shader_set_i("useSampler", is_surface(_sam));
shader_set_f("shift", _shf);
shader_set_i("shiftAxis", _shfAx);
shader_set_f("seed", _sed);
shader_set_i("colored", _col);
shader_set_2("colorRanR", _clr);
shader_set_2("colorRanG", _clg);
shader_set_2("colorRanB", _clb);
if(is_surface(_sam))
draw_surface_stretched_safe(_sam, 0, 0, _dim[0], _dim[1]);
else
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
surface_reset_shader();
return _outSurf;
}
}