Pixel-Composer/scripts/node_gradient/node_gradient.gml
2024-01-09 09:39:40 +07:00

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function Node_Gradient(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Draw Gradient";
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 1] = nodeValue("Gradient", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject([ c_black, c_white ]) );
inputs[| 2] = nodeValue("Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Linear", "Circular", "Radial" ]);
inputs[| 3] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.rotation)
.setMappable(10);
inputs[| 4] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .5)
.setMappable(11);
inputs[| 5] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, { range: [-2, 2, 0.01] })
.setMappable(12);
inputs[| 6] = nodeValue("Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
inputs[| 7] = nodeValue("Loop", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 8] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 9] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, { range: [0, 2, 0.01] })
.setMappable(13);
//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 10] = nodeValueMap("Angle map", self);
inputs[| 11] = nodeValueMap("Radius map", self);
inputs[| 12] = nodeValueMap("Shift map", self);
inputs[| 13] = nodeValueMap("Scale map", self);
//////////////////////////////////////////////////////////////////////////////////////////////////
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [
["Output", true], 0, 8,
["Gradient", false], 1, 5, 12, 9, 13, 7,
["Shape", false], 2, 3, 10, 4, 11, 6,
];
attribute_surface_depth();
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
inputs[| 6].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
}
static step = function() { #region
inputs[| 3].mappableStep();
inputs[| 4].mappableStep();
inputs[| 5].mappableStep();
inputs[| 9].mappableStep();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _dim = _data[0];
var _gra = _data[1];
var _typ = _data[2];
var _cnt = _data[6];
var _lop = _data[7];
var _msk = _data[8];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
if(_typ == 0 || _typ == 2) {
inputs[| 3].setVisible(true);
inputs[| 4].setVisible(false);
} else if(_typ == 1) {
inputs[| 3].setVisible(false);
inputs[| 4].setVisible(true);
}
surface_set_shader(_outSurf, sh_gradient);
_gra.shader_submit();
shader_set_i("gradient_loop", _lop);
shader_set_f("center", _cnt[0] / _dim[0], _cnt[1] / _dim[1]);
shader_set_i("type", _typ);
shader_set_f_map("angle", _data[3], _data[10], inputs[| 3]);
shader_set_f_map("radius", _data[4], _data[11], inputs[| 4]);
shader_set_f_map("shift", _data[5], _data[12], inputs[| 5]);
shader_set_f_map("scale", _data[9], _data[13], inputs[| 9]);
if(is_surface(_msk)) draw_surface_stretched_ext(_msk, 0, 0, _dim[0], _dim[1], c_white, 1);
else draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], c_white, 1);
surface_reset_shader();
return _outSurf;
}
}