mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
142 lines
4.7 KiB
Plaintext
142 lines
4.7 KiB
Plaintext
function Node_RD(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Reaction Diffusion";
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inputs[| 0] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
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inputs[| 1] = nodeValue("Kill rate", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.058)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.001] })
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.setMappable(8);
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inputs[| 2] = nodeValue("Feed rate", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.043)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.001] })
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.setMappable(9);
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inputs[| 3] = nodeValue("Timestep", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setMappable(10);
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inputs[| 4] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 16);
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inputs[| 5] = nodeValue("Diffusion A", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
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.setDisplay(VALUE_DISPLAY.slider)
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.setMappable(11);
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inputs[| 6] = nodeValue("Diffusion B", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .2)
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.setDisplay(VALUE_DISPLAY.slider)
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.setMappable(12);
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inputs[| 7] = nodeValue("Add B", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 8] = nodeValue("Kill map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
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.setVisible(false, false);
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inputs[| 9] = nodeValue("Feed map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
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.setVisible(false, false);
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inputs[| 10] = nodeValue("Time map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
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.setVisible(false, false);
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inputs[| 11] = nodeValue("DfA map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
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.setVisible(false, false);
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inputs[| 12] = nodeValue("DfB map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
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.setVisible(false, false);
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 13] = nodeValue("Diffusion", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
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.setDisplay(VALUE_DISPLAY.slider)
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outputs[| 0] = nodeValue("Reacted", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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outputs[| 1] = nodeValue("Rendered", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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preview_channel = 1;
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input_display_list = [
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["Surfaces", false], 0, 7,
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["Diffusion", false], 13, 5, 11, 6, 12,
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["Paramaters", false], 1, 8, 2, 9,
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["Simulation", false], 3, 10, 4,
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];
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attribute_surface_depth();
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temp_surface = [ surface_create(1, 1), surface_create(1, 1) ];
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static step = function() { #region
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inputs[| 1].mappableStep();
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inputs[| 2].mappableStep();
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inputs[| 3].mappableStep();
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inputs[| 5].mappableStep();
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inputs[| 6].mappableStep();
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} #endregion
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static update = function() {
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var _surf = getInputData(0);
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var _k = getInputData(1);
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var _f = getInputData(2);
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var _dt = getInputData(3);
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var _it = getInputData(4);
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var _dd = getInputData(13);
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var _da = getInputData(5);
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var _db = getInputData(6);
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var _b = getInputData(7);
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var _outp = outputs[| 0].getValue();
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var _rend = outputs[| 1].getValue();
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var _sw = surface_get_width_safe(_surf);
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var _sh = surface_get_height_safe(_surf);
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_outp = surface_verify(_outp, _sw, _sh);
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_rend = surface_verify(_rend, _sw, _sh);
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temp_surface[0] = surface_verify(temp_surface[0], _sw, _sh);
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temp_surface[1] = surface_verify(temp_surface[1], _sw, _sh);
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surface_set_shader(temp_surface[0], sh_rd_convert);
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draw_surface_safe(_surf);
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surface_reset_shader();
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if(is_surface(_b)) {
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surface_set_target(temp_surface[0]);
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gpu_set_colorwriteenable(0, 1, 0, 0);
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BLEND_ADD
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draw_surface_safe(_b);
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BLEND_NORMAL
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gpu_set_colorwriteenable(1, 1, 1, 1);
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surface_reset_target();
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}
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var _ind = 0;
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repeat(_it) {
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surface_set_shader(temp_surface[!_ind], sh_rd_propagate);
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shader_set_f("dimension", _sw, _sh);
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shader_set_f_map("k", _k , getInputData( 8), inputs[| 1]);
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shader_set_f_map("f", _f , getInputData( 9), inputs[| 2]);
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shader_set_f_map("dt", _dt, getInputData(10), inputs[| 3]);
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shader_set_f("dd", _dd);
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shader_set_f_map("da", _da, getInputData(11), inputs[| 5]);
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shader_set_f_map("db", _db, getInputData(12), inputs[| 6]);
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draw_surface_safe(temp_surface[_ind]);
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surface_reset_shader();
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_ind = !_ind;
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}
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surface_set_shader(_outp);
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draw_surface_safe(temp_surface[_ind]);
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surface_reset_shader();
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surface_set_shader(_rend, sh_rd_render);
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draw_surface_safe(_surf);
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surface_reset_shader();
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outputs[| 0].setValue(_outp);
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outputs[| 1].setValue(_rend);
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}
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} |