mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
714 lines
22 KiB
Plaintext
714 lines
22 KiB
Plaintext
function Node_RM_Primitive(_x, _y, _group = noone) : Node_RM(_x, _y, _group) constructor {
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name = "RM Primitive";
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
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.setDisplay(VALUE_DISPLAY.vector);
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shape_types = [
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"Plane", "Box", "Box Frame", "Box Round",
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-1,
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"Sphere", "Ellipse", "Cut Sphere", "Cut Hollow Sphere", "Torus", "Capped Torus",
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-1,
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"Cylinder", "Prism", "Capsule", "Cone", "Capped Cone", "Round Cone", "3D Arc", "Pie",
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-1,
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"Octahedron", "Pyramid",
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];
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shape_types_str = [];
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var _ind = 0;
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for( var i = 0, n = array_length(shape_types); i < n; i++ ) {
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if(shape_types[i] == -1)
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shape_types_str[i] = -1;
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else
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shape_types_str[i] = new scrollItem(shape_types[i], s_node_shape_3d, _ind++, COLORS._main_icon_light);
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}
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inputs[| 1] = nodeValue("Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
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.setDisplay(VALUE_DISPLAY.enum_scroll, shape_types_str);
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inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 3] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 4] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 4, 0.01 ] });
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inputs[| 5] = nodeValue("FOV", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 90, 1 ] });
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inputs[| 6] = nodeValue("View Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 3, 6 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 7] = nodeValue("Depth", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 8] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.5, -.5, 1 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 9] = nodeValue("Base Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
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inputs[| 10] = nodeValue("Ambient Level", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 11] = nodeValue("Elongate", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 12] = nodeValue("Rounded", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 13] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Perspective", "Orthographic" ]);
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inputs[| 14] = nodeValue("Ortho Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
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inputs[| 15] = nodeValue("Wave Amplitude", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 4, 4, 4 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 16] = nodeValue("Wave Intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 17] = nodeValue("Wave Phase", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 18] = nodeValue("Twist Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "X", "Y", "Z" ]);
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inputs[| 19] = nodeValue("Twist Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 8, 0.1 ] });
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inputs[| 20] = nodeValue("Tile Distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
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.setDisplay(VALUE_DISPLAY.vector);
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 21] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 22] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .7)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 23] = nodeValue("Thickness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .2)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 24] = nodeValue("Crop", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01 ] });
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inputs[| 25] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30.)
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.setDisplay(VALUE_DISPLAY.rotation);
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inputs[| 26] = nodeValue("Height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .5)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 27] = nodeValue("Radius Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ .7, .1 ])
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.setDisplay(VALUE_DISPLAY.slider_range);
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inputs[| 28] = nodeValue("Uniform Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 29] = nodeValue("Tile Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 30] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
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inputs[| 31] = nodeValue("Draw BG", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 32] = nodeValue("Volumetric", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 33] = nodeValue("Density", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.3)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 34] = nodeValue("Environment", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false);
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inputs[| 35] = nodeValue("Reflective", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 36] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false);
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inputs[| 37] = nodeValue("Triplanar Smoothing", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 10, 0.1 ] });
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inputs[| 38] = nodeValue("Texture Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.);
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inputs[| 39] = nodeValue("Corner", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.25, 0.25, 0.25, 0.25 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 40] = nodeValue("2D Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 41] = nodeValue("Side", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 3);
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 42] = nodeValue("Camera Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 30, 45, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 43] = nodeValue("Camera Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 4, 0.01 ] });
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inputs[| 44] = nodeValue("Render", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 45] = nodeValue("Tile", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 46] = nodeValue("Tiled Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 47] = nodeValue("Tiled Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 48] = nodeValue("Tiled Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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outputs[| 1] = nodeValue("Shape Data", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdf, noone);
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input_display_list = [ 0,
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["Primitive", false], 1, 21, 22, 23, 24, 25, 26, 27, 28, 39, 40, 41,
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["Modify", false], 12, 11,
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["Deform", true], 15, 16, 17, 18, 19,
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["Transform", false], 2, 3, 4,
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["Tile", false, 45], 20, 29, /*46, 47, 48,*/
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["Material", false], 9, 36, 35, 37, 38,
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["Camera", false], 42, 43, 13, 14, 5, 6,
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["Render", false, 44], 31, 30, 34, 10, 7, 8,
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["Volumetric", true, 32], 33,
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];
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temp_surface = [ 0, 0 ];
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environ = new RM_Environment();
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object = new RM_Shape();
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tool_pos = new NodeTool( "Transform", THEME.tools_3d_transform, "Node_3D_Object" );
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tools = [ tool_pos ];
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#region ---- overlay ----
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drag_axis = noone;
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drag_sv = 0;
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drag_delta = 0;
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drag_pre0 = 0;
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drag_pre1 = 0;
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drag_dist = 0;
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drag_val = 0;
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drag_mx = 0;
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drag_my = 0;
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drag_px = 0;
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drag_py = 0;
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drag_cx = 0;
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drag_cy = 0;
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drag_rot_axis = new BBMOD_Quaternion();
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drag_original = 0;
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axis_hover = noone;
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#endregion
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static drawGizmoPosition = function(index, _vpos, active, params, _mx, _my, _snx, _sny, _panel) { #region
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#region ---- main ----
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var _pos = inputs[| index].getValue(,,, true);
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// _pos = [ -_pos[0], _pos[2], -_pos[1] ];
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var _qinv = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), 90);
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var _camera = params.camera;
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var _qview = new BBMOD_Quaternion().FromEuler(_camera.focus_angle_y, -_camera.focus_angle_x, 0);
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var _hover = noone;
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var _hoverDist = 10;
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var th;
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var _posView = _camera.worldPointToViewPoint(_vpos);
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var cx = _posView.x;
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var cy = _posView.y;
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var ga = [];
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var size = 64;
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var hs = size / 2;
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var sq = 8;
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#endregion
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#region display
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ga[0] = new BBMOD_Vec3(-size, 0, 0);
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ga[1] = new BBMOD_Vec3(0, 0, size);
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ga[2] = new BBMOD_Vec3(0, -size, 0);
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ga[3] = [ new BBMOD_Vec3(-hs + sq, 0, hs - sq),
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new BBMOD_Vec3(-hs - sq, 0, hs - sq),
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new BBMOD_Vec3(-hs - sq, 0, hs + sq),
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new BBMOD_Vec3(-hs + sq, 0, hs + sq), ];
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ga[4] = [ new BBMOD_Vec3( 0, -hs + sq, hs - sq),
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new BBMOD_Vec3( 0, -hs - sq, hs - sq),
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new BBMOD_Vec3( 0, -hs - sq, hs + sq),
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new BBMOD_Vec3( 0, -hs + sq, hs + sq), ];
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ga[5] = [ new BBMOD_Vec3(-hs + sq, -hs - sq, 0),
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new BBMOD_Vec3(-hs - sq, -hs - sq, 0),
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new BBMOD_Vec3(-hs - sq, -hs + sq, 0),
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new BBMOD_Vec3(-hs + sq, -hs + sq, 0), ];
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ga[0] = new BBMOD_Vec3(-size, 0, 0);
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ga[1] = new BBMOD_Vec3(0, -size, 0);
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ga[2] = new BBMOD_Vec3(0, 0, -size);
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ga[3] = [ new BBMOD_Vec3(-hs + sq, -hs - sq, 0),
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new BBMOD_Vec3(-hs - sq, -hs - sq, 0),
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new BBMOD_Vec3(-hs - sq, -hs + sq, 0),
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new BBMOD_Vec3(-hs + sq, -hs + sq, 0), ];
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ga[4] = [ new BBMOD_Vec3( 0, -hs + sq, -hs - sq),
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new BBMOD_Vec3( 0, -hs - sq, -hs - sq),
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new BBMOD_Vec3( 0, -hs - sq, -hs + sq),
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new BBMOD_Vec3( 0, -hs + sq, -hs + sq), ];
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ga[5] = [ new BBMOD_Vec3(-hs + sq, 0, -hs - sq),
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new BBMOD_Vec3(-hs - sq, 0, -hs - sq),
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new BBMOD_Vec3(-hs - sq, 0, -hs + sq),
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new BBMOD_Vec3(-hs + sq, 0, -hs + sq), ];
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for( var i = 0; i < 3; i++ ) {
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ga[i] = _qview.Rotate(_qinv.Rotate(ga[i]));
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th = 2 + (axis_hover == i || drag_axis == i);
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if(drag_axis != noone && drag_axis != i)
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continue;
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draw_set_color(COLORS.axis[i]);
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if(point_distance(cx, cy, cx + ga[i].X, cy + ga[i].Y) < 5)
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draw_line_round(cx, cy, cx + ga[i].X, cy + ga[i].Y, th);
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else
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draw_line_round_arrow(cx, cy, cx + ga[i].X, cy + ga[i].Y, th, 3);
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var _d = distance_to_line(_mx, _my, cx, cy, cx + ga[i].X, cy + ga[i].Y);
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if(_d < _hoverDist) {
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_hover = i;
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_hoverDist = _d;
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}
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}
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// for( var i = 3; i < 6; i++ ) {
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// for( var j = 0; j < 4; j++ )
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// ga[i][j] = _qview.Rotate(_qinv.Rotate(ga[i][j]));
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// th = 1;
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// var p0x = cx + ga[i][0].X, p0y = cy + ga[i][0].Y;
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// var p1x = cx + ga[i][1].X, p1y = cy + ga[i][1].Y;
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// var p2x = cx + ga[i][2].X, p2y = cy + ga[i][2].Y;
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// var p3x = cx + ga[i][3].X, p3y = cy + ga[i][3].Y;
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// var _pax = (p0x + p1x + p2x + p3x) / 4;
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// var _pay = (p0y + p1y + p2y + p3y) / 4;
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// if((abs(p0x - _pax) + abs(p1x - _pax) + abs(p2x - _pax) + abs(p3x - _pax)) / 4 < 1)
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// continue;
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// if((abs(p0y - _pay) + abs(p1y - _pay) + abs(p2y - _pay) + abs(p3y - _pay)) / 4 < 1)
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// continue;
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// draw_set_color(COLORS.axis[(i - 3 - 1 + 3) % 3]);
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// if(axis_hover == i || drag_axis == i) {
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// draw_primitive_begin(pr_trianglestrip);
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// draw_vertex(p0x, p0y);
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// draw_vertex(p1x, p1y);
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// draw_vertex(p3x, p3y);
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// draw_vertex(p2x, p2y);
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// draw_primitive_end();
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// } else if (drag_axis == noone) {
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// draw_line(p0x, p0y, p1x, p1y);
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// draw_line(p1x, p1y, p2x, p2y);
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// draw_line(p2x, p2y, p3x, p3y);
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// draw_line(p3x, p3y, p0x, p0y);
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// } else
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// continue;
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// if(point_in_rectangle_points(_mx, _my, p0x, p0y, p1x, p1y, p3x, p3y, p2x, p2y))
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// _hover = i;
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// }
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axis_hover = _hover;
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#endregion display
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if(drag_axis != noone) { #region editing
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if(!MOUSE_WRAPPING) {
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drag_mx += _mx - drag_px;
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drag_my += _my - drag_py;
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var mAdj, nor, prj, app;
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var ray = _camera.viewPointToWorldRay(drag_mx, drag_my);
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var val = [ drag_val[0], drag_val[1], drag_val[2] ];
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switch(drag_axis) {
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case 0 :
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case 3 : nor = new __vec3(0, 1, 0); prj = new __vec3(1, 0, 0); app = 0; break;
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case 1 :
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case 4 : nor = new __vec3(0, 0, 1); prj = new __vec3(0, 1, 0); app = -2; break;
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case 2 :
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case 5 : nor = new __vec3(1, 0, 0); prj = new __vec3(0, 0, 1); app = 1; break;
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}
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var pln = new __plane(drag_original, nor);
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mAdj = d3d_intersect_ray_plane(ray, pln);
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if(drag_pre0 != undefined) {
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var _diff = mAdj.subtract(drag_pre0);
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var _dist = _diff.dot(prj);
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val[abs(app)] -= _dist * (app >= 0? 1 : -1);
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}
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drag_pre0 = mAdj;
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if(inputs[| index].setValue(value_snap(val, _snx)))
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UNDO_HOLDING = true;
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drag_val = [ val[0], val[1], val[2] ];
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}
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setMouseWrap();
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drag_px = _mx;
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drag_py = _my;
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} #endregion
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if(_hover != noone && mouse_press(mb_left, active)) { #region
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drag_axis = _hover;
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drag_pre0 = undefined;
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drag_pre1 = undefined;
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drag_mx = _mx;
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drag_my = _my;
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drag_px = _mx;
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drag_py = _my;
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drag_cx = cx;
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drag_cy = cy;
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drag_val = _pos;
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drag_original = new __vec3(_pos);
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} #endregion
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} #endregion
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static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) {
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var _pos = getSingleValue(2);
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var _camera = params.camera;
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var _vpos = new __vec3( -_pos[0], _pos[2], -_pos[1] );
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if(isUsingTool("Transform")) drawGizmoPosition(2, _vpos, active, params, _mx, _my, _snx, _sny, _panel);
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if(drag_axis != noone && mouse_release(mb_left)) {
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drag_axis = noone;
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UNDO_HOLDING = false;
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}
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}
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static step = function() {
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var _shp = getSingleValue( 1);
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var _ort = getSingleValue(13);
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var _ren = getSingleValue(44);
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inputs[| 21].setVisible(false);
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inputs[| 22].setVisible(false);
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inputs[| 23].setVisible(false);
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inputs[| 24].setVisible(false);
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inputs[| 25].setVisible(false);
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inputs[| 26].setVisible(false);
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inputs[| 27].setVisible(false);
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inputs[| 28].setVisible(false);
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inputs[| 39].setVisible(false);
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inputs[| 40].setVisible(false);
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inputs[| 41].setVisible(false);
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outputs[| 0].setVisible(_ren, _ren);
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var _shape = shape_types[_shp];
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switch(_shape) { // Size
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case "Box" :
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case "Box Frame" :
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case "Ellipse" :
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inputs[| 21].setVisible(true);
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break;
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}
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switch(_shape) { // Radius
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case "Sphere" :
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case "Torus" :
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case "Cut Sphere" :
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case "Cut Hollow Sphere" :
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case "Capped Torus" :
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case "Cylinder" :
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case "Capsule" :
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case "3D Arc" :
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case "Pie" :
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inputs[| 22].setVisible(true);
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break;
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}
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switch(_shape) { // Thickness
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case "Box Frame" :
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case "Box Round" :
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case "Torus" :
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case "Cut Hollow Sphere" :
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case "Capped Torus" :
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case "Terrain" :
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case "Extrude" :
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case "Prism" :
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case "Pie" :
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inputs[| 23].setVisible(true);
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break;
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}
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switch(_shape) { // Crop
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case "Cut Sphere" :
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case "Cut Hollow Sphere" :
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inputs[| 24].setVisible(true);
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break;
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}
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switch(_shape) { // Angle
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case "Capped Torus" :
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case "Cone" :
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case "3D Arc" :
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case "Pie" :
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inputs[| 25].setVisible(true);
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break;
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}
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switch(_shape) { // Height
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case "Cylinder" :
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case "Capsule" :
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case "Cone" :
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case "Capped Cone" :
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case "Round Cone" :
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inputs[| 26].setVisible(true);
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break;
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}
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switch(_shape) { // Radius Range
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case "Capped Cone" :
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case "Round Cone" :
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inputs[| 27].setVisible(true);
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break;
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}
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switch(_shape) { // Uniform Size
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case "Octahedron" :
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case "Pyramid" :
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case "Terrain" :
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case "Extrude" :
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inputs[| 28].setVisible(true);
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break;
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}
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switch(_shape) { // Corner
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case "Box Round" :
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inputs[| 39].setVisible(true);
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break;
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}
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switch(_shape) { // Size 2D
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case "Box Round" :
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inputs[| 40].setVisible(true);
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break;
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}
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switch(_shape) { // Sides
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case "Prism" :
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inputs[| 41].setVisible(true);
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break;
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}
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inputs[| 5].setVisible(_ort == 0);
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inputs[| 14].setVisible(_ort == 1);
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}
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static processData = function(_outSurf, _data, _output_index, _array_index = 0) {
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var _dim = _data[0];
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var _shp = _data[1];
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var _pos = _data[2];
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var _rot = _data[3];
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var _sca = _data[4];
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var _fov = _data[5];
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var _rng = _data[6];
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var _dpi = _data[7];
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var _lPos = _data[8];
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var _amb = _data[9];
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var _ambI = _data[10];
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var _elon = _data[11];
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var _rond = _data[12];
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var _ort = _data[13];
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var _ortS = _data[14];
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var _wavA = _data[15];
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var _wavI = _data[16];
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var _wavS = _data[17];
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var _twsX = _data[18];
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var _twsA = _data[19];
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var _size = _data[21];
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var _rad = _data[22];
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var _thk = _data[23];
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var _crop = _data[24];
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var _angl = _data[25];
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var _heig = _data[26];
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var _radR = _data[27];
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var _sizz = _data[28];
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var _bgc = _data[30];
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var _bgd = _data[31];
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var _vol = _data[32];
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var _vden = _data[33];
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var bgEnv = _data[34];
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var _refl = _data[35];
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var _text = _data[36];
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var _triS = _data[37];
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var _texs = _data[38];
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var _corn = _data[39];
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var _sz2d = _data[40];
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var _side = _data[41];
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var _crt = _data[42];
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var _csa = _data[43];
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var _ren = _data[44];
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var _tileActive = _data[45];
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var _tileAmount = _data[29];
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var _tileSpace = _data[20];
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var _tilePos = _data[46];
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var _tileRot = _data[47];
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var _tileSca = _data[48];
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
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for (var i = 0, n = array_length(temp_surface); i < n; i++)
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temp_surface[i] = surface_verify(temp_surface[i], 8192, 8192);
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var tx = 1024;
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surface_set_shader(temp_surface[0]);
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draw_surface_stretched_safe(bgEnv, tx * 0, tx * 0, tx, tx);
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surface_reset_shader();
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var _shape = shape_types[_shp];
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var _shpI = 0;
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switch(_shape) {
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case "Plane" : _shpI = 100; break;
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case "Box" : _shpI = 101; break;
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case "Box Frame" : _shpI = 102; break;
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case "Box Round" : _shpI = 103; break;
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case "Sphere" : _shpI = 200; break;
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case "Ellipse" : _shpI = 201; break;
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case "Cut Sphere" : _shpI = 202; break;
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case "Cut Hollow Sphere" : _shpI = 203; _crop = _crop / pi * 2.15; break;
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case "Torus" : _shpI = 204; break;
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case "Capped Torus" : _shpI = 205; break;
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case "Cylinder" : _shpI = 300; break;
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case "Capsule" : _shpI = 301; break;
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case "Cone" : _shpI = 302; break;
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case "Capped Cone" : _shpI = 303; break;
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case "Round Cone" : _shpI = 304; break;
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case "3D Arc" : _shpI = 305; break;
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case "Prism" : _shpI = 306; break;
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case "Pie" : _shpI = 307; break;
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case "Octahedron" : _shpI = 400; break;
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case "Pyramid" : _shpI = 401; break;
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}
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object.operations = -1;
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object.shapeAmount = 1;
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object.shape = _shpI;
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object.size = _size;
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object.radius = _rad ;
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object.thickness = _thk ;
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object.crop = _crop;
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object.angle = degtorad(_angl);
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object.height = _heig;
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object.radRange = _radR;
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object.sizeUni = _sizz;
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object.elongate = _elon;
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object.rounded = _rond;
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object.corner = _corn;
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object.size2D = _sz2d;
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object.sides = _side;
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object.waveAmp = _wavA;
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object.waveInt = _wavI;
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object.waveShift = _wavS;
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object.twistAxis = _twsX;
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object.twistAmount = _twsA;
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object.position = _pos;
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object.rotation = _rot;
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object.objectScale = _sca;
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object.tileActive = _tileActive;
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object.tileAmount = _tileAmount;
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object.tileSpace = _tileSpace;
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object.tilePos = _tilePos;
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object.tileRot = _tileRot;
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object.tileSca = _tileSca;
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object.diffuseColor = colorToArray(_amb, true);
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object.reflective = _refl;
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object.volumetric = _vol;
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object.volumeDensity = _vden;
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object.texture = [ _text ];
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object.useTexture = is_surface(_text);
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object.textureScale = _texs;
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object.triplanar = _triS;
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object.setTexture(temp_surface[1]);
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environ.surface = temp_surface[0];
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environ.bgEnv = bgEnv;
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environ.projection = _ort;
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environ.fov = _fov;
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environ.orthoScale = _ortS;
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environ.viewRange = _rng;
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environ.depthInt = _dpi;
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environ.bgColor = _bgd;
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environ.bgDraw = _bgc;
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environ.ambInten = _ambI;
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environ.light = _lPos;
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if(_ren) {
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gpu_set_texfilter(true);
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surface_set_shader(_outSurf, sh_rm_primitive);
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shader_set_f("camRotation", _crt);
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shader_set_f("camScale", _csa);
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shader_set_f("camRatio", _dim[0] / _dim[1]);
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environ.apply();
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object.apply();
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draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]);
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surface_reset_shader();
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gpu_set_texfilter(false);
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}
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return [ _outSurf, object ];
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}
|
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}
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