Pixel-Composer/scripts/node_rm_primitive/node_rm_primitive.gml

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function Node_RM_Primitive(_x, _y, _group = noone) : Node_RM(_x, _y, _group) constructor {
name = "RM Primitive";
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
.setDisplay(VALUE_DISPLAY.vector);
shape_types = [
"Plane", "Box", "Box Frame", "Box Round",
-1,
"Sphere", "Ellipse", "Cut Sphere", "Cut Hollow Sphere", "Torus", "Capped Torus",
-1,
"Cylinder", "Prism", "Capsule", "Cone", "Capped Cone", "Round Cone", "3D Arc", "Pie",
-1,
"Octahedron", "Pyramid",
];
shape_types_str = [];
var _ind = 0;
for( var i = 0, n = array_length(shape_types); i < n; i++ ) {
if(shape_types[i] == -1)
shape_types_str[i] = -1;
else
shape_types_str[i] = new scrollItem(shape_types[i], s_node_shape_3d, _ind++, COLORS._main_icon_light);
}
inputs[| 1] = nodeValue("Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
.setDisplay(VALUE_DISPLAY.enum_scroll, shape_types_str);
inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 3] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 4] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 4, 0.01 ] });
inputs[| 5] = nodeValue("FOV", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 90, 1 ] });
inputs[| 6] = nodeValue("View Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 3, 6 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 7] = nodeValue("Depth", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 8] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.5, -.5, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 9] = nodeValue("Base Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
inputs[| 10] = nodeValue("Ambient Level", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 11] = nodeValue("Elongate", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 12] = nodeValue("Rounded", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 13] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Perspective", "Orthographic" ]);
inputs[| 14] = nodeValue("Ortho Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
inputs[| 15] = nodeValue("Wave Amplitude", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 4, 4, 4 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 16] = nodeValue("Wave Intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 17] = nodeValue("Wave Phase", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 18] = nodeValue("Twist Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "X", "Y", "Z" ]);
inputs[| 19] = nodeValue("Twist Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 8, 0.1 ] });
inputs[| 20] = nodeValue("Tile Distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 21] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 22] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .7)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 23] = nodeValue("Thickness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .2)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 24] = nodeValue("Crop", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01 ] });
inputs[| 25] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30.)
.setDisplay(VALUE_DISPLAY.rotation);
inputs[| 26] = nodeValue("Height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .5)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 27] = nodeValue("Radius Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ .7, .1 ])
.setDisplay(VALUE_DISPLAY.slider_range);
inputs[| 28] = nodeValue("Uniform Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 29] = nodeValue("Tile Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 30] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
inputs[| 31] = nodeValue("Draw BG", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 32] = nodeValue("Volumetric", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 33] = nodeValue("Density", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.3)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 34] = nodeValue("Environment", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false);
inputs[| 35] = nodeValue("Reflective", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 36] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false);
inputs[| 37] = nodeValue("Triplanar Smoothing", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 10, 0.1 ] });
inputs[| 38] = nodeValue("Texture Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.);
inputs[| 39] = nodeValue("Corner", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.25, 0.25, 0.25, 0.25 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 40] = nodeValue("2D Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 41] = nodeValue("Side", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 3);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 42] = nodeValue("Camera Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 30, 45, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 43] = nodeValue("Camera Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 4, 0.01 ] });
inputs[| 44] = nodeValue("Render", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 45] = nodeValue("Tile", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 46] = nodeValue("Tiled Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 47] = nodeValue("Tiled Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 48] = nodeValue("Tiled Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
outputs[| 1] = nodeValue("Shape Data", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdf, noone);
input_display_list = [ 0,
["Primitive", false], 1, 21, 22, 23, 24, 25, 26, 27, 28, 39, 40, 41,
["Modify", false], 12, 11,
["Deform", true], 15, 16, 17, 18, 19,
["Transform", false], 2, 3, 4,
["Tile", false, 45], 20, 29, /*46, 47, 48,*/
["Material", false], 9, 36, 35, 37, 38,
["Camera", false], 42, 43, 13, 14, 5, 6,
["Render", false, 44], 31, 30, 34, 10, 7, 8,
["Volumetric", true, 32], 33,
];
temp_surface = [ 0, 0 ];
environ = new RM_Environment();
object = new RM_Shape();
tool_pos = new NodeTool( "Transform", THEME.tools_3d_transform, "Node_3D_Object" );
tools = [ tool_pos ];
#region ---- overlay ----
drag_axis = noone;
drag_sv = 0;
drag_delta = 0;
drag_pre0 = 0;
drag_pre1 = 0;
drag_dist = 0;
drag_val = 0;
drag_mx = 0;
drag_my = 0;
drag_px = 0;
drag_py = 0;
drag_cx = 0;
drag_cy = 0;
drag_rot_axis = new BBMOD_Quaternion();
drag_original = 0;
axis_hover = noone;
#endregion
static drawGizmoPosition = function(index, _vpos, active, params, _mx, _my, _snx, _sny, _panel) { #region
#region ---- main ----
var _pos = inputs[| index].getValue(,,, true);
// _pos = [ -_pos[0], _pos[2], -_pos[1] ];
var _qinv = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), 90);
var _camera = params.camera;
var _qview = new BBMOD_Quaternion().FromEuler(_camera.focus_angle_y, -_camera.focus_angle_x, 0);
var _hover = noone;
var _hoverDist = 10;
var th;
var _posView = _camera.worldPointToViewPoint(_vpos);
var cx = _posView.x;
var cy = _posView.y;
var ga = [];
var size = 64;
var hs = size / 2;
var sq = 8;
#endregion
#region display
ga[0] = new BBMOD_Vec3(-size, 0, 0);
ga[1] = new BBMOD_Vec3(0, 0, size);
ga[2] = new BBMOD_Vec3(0, -size, 0);
ga[3] = [ new BBMOD_Vec3(-hs + sq, 0, hs - sq),
new BBMOD_Vec3(-hs - sq, 0, hs - sq),
new BBMOD_Vec3(-hs - sq, 0, hs + sq),
new BBMOD_Vec3(-hs + sq, 0, hs + sq), ];
ga[4] = [ new BBMOD_Vec3( 0, -hs + sq, hs - sq),
new BBMOD_Vec3( 0, -hs - sq, hs - sq),
new BBMOD_Vec3( 0, -hs - sq, hs + sq),
new BBMOD_Vec3( 0, -hs + sq, hs + sq), ];
ga[5] = [ new BBMOD_Vec3(-hs + sq, -hs - sq, 0),
new BBMOD_Vec3(-hs - sq, -hs - sq, 0),
new BBMOD_Vec3(-hs - sq, -hs + sq, 0),
new BBMOD_Vec3(-hs + sq, -hs + sq, 0), ];
ga[0] = new BBMOD_Vec3(-size, 0, 0);
ga[1] = new BBMOD_Vec3(0, -size, 0);
ga[2] = new BBMOD_Vec3(0, 0, -size);
ga[3] = [ new BBMOD_Vec3(-hs + sq, -hs - sq, 0),
new BBMOD_Vec3(-hs - sq, -hs - sq, 0),
new BBMOD_Vec3(-hs - sq, -hs + sq, 0),
new BBMOD_Vec3(-hs + sq, -hs + sq, 0), ];
ga[4] = [ new BBMOD_Vec3( 0, -hs + sq, -hs - sq),
new BBMOD_Vec3( 0, -hs - sq, -hs - sq),
new BBMOD_Vec3( 0, -hs - sq, -hs + sq),
new BBMOD_Vec3( 0, -hs + sq, -hs + sq), ];
ga[5] = [ new BBMOD_Vec3(-hs + sq, 0, -hs - sq),
new BBMOD_Vec3(-hs - sq, 0, -hs - sq),
new BBMOD_Vec3(-hs - sq, 0, -hs + sq),
new BBMOD_Vec3(-hs + sq, 0, -hs + sq), ];
for( var i = 0; i < 3; i++ ) {
ga[i] = _qview.Rotate(_qinv.Rotate(ga[i]));
th = 2 + (axis_hover == i || drag_axis == i);
if(drag_axis != noone && drag_axis != i)
continue;
draw_set_color(COLORS.axis[i]);
if(point_distance(cx, cy, cx + ga[i].X, cy + ga[i].Y) < 5)
draw_line_round(cx, cy, cx + ga[i].X, cy + ga[i].Y, th);
else
draw_line_round_arrow(cx, cy, cx + ga[i].X, cy + ga[i].Y, th, 3);
var _d = distance_to_line(_mx, _my, cx, cy, cx + ga[i].X, cy + ga[i].Y);
if(_d < _hoverDist) {
_hover = i;
_hoverDist = _d;
}
}
// for( var i = 3; i < 6; i++ ) {
// for( var j = 0; j < 4; j++ )
// ga[i][j] = _qview.Rotate(_qinv.Rotate(ga[i][j]));
// th = 1;
// var p0x = cx + ga[i][0].X, p0y = cy + ga[i][0].Y;
// var p1x = cx + ga[i][1].X, p1y = cy + ga[i][1].Y;
// var p2x = cx + ga[i][2].X, p2y = cy + ga[i][2].Y;
// var p3x = cx + ga[i][3].X, p3y = cy + ga[i][3].Y;
// var _pax = (p0x + p1x + p2x + p3x) / 4;
// var _pay = (p0y + p1y + p2y + p3y) / 4;
// if((abs(p0x - _pax) + abs(p1x - _pax) + abs(p2x - _pax) + abs(p3x - _pax)) / 4 < 1)
// continue;
// if((abs(p0y - _pay) + abs(p1y - _pay) + abs(p2y - _pay) + abs(p3y - _pay)) / 4 < 1)
// continue;
// draw_set_color(COLORS.axis[(i - 3 - 1 + 3) % 3]);
// if(axis_hover == i || drag_axis == i) {
// draw_primitive_begin(pr_trianglestrip);
// draw_vertex(p0x, p0y);
// draw_vertex(p1x, p1y);
// draw_vertex(p3x, p3y);
// draw_vertex(p2x, p2y);
// draw_primitive_end();
// } else if (drag_axis == noone) {
// draw_line(p0x, p0y, p1x, p1y);
// draw_line(p1x, p1y, p2x, p2y);
// draw_line(p2x, p2y, p3x, p3y);
// draw_line(p3x, p3y, p0x, p0y);
// } else
// continue;
// if(point_in_rectangle_points(_mx, _my, p0x, p0y, p1x, p1y, p3x, p3y, p2x, p2y))
// _hover = i;
// }
axis_hover = _hover;
#endregion display
if(drag_axis != noone) { #region editing
if(!MOUSE_WRAPPING) {
drag_mx += _mx - drag_px;
drag_my += _my - drag_py;
var mAdj, nor, prj, app;
var ray = _camera.viewPointToWorldRay(drag_mx, drag_my);
var val = [ drag_val[0], drag_val[1], drag_val[2] ];
switch(drag_axis) {
case 0 :
case 3 : nor = new __vec3(0, 1, 0); prj = new __vec3(1, 0, 0); app = 0; break;
case 1 :
case 4 : nor = new __vec3(0, 0, 1); prj = new __vec3(0, 1, 0); app = -2; break;
case 2 :
case 5 : nor = new __vec3(1, 0, 0); prj = new __vec3(0, 0, 1); app = 1; break;
}
var pln = new __plane(drag_original, nor);
mAdj = d3d_intersect_ray_plane(ray, pln);
if(drag_pre0 != undefined) {
var _diff = mAdj.subtract(drag_pre0);
var _dist = _diff.dot(prj);
val[abs(app)] -= _dist * (app >= 0? 1 : -1);
}
drag_pre0 = mAdj;
if(inputs[| index].setValue(value_snap(val, _snx)))
UNDO_HOLDING = true;
drag_val = [ val[0], val[1], val[2] ];
}
setMouseWrap();
drag_px = _mx;
drag_py = _my;
} #endregion
if(_hover != noone && mouse_press(mb_left, active)) { #region
drag_axis = _hover;
drag_pre0 = undefined;
drag_pre1 = undefined;
drag_mx = _mx;
drag_my = _my;
drag_px = _mx;
drag_py = _my;
drag_cx = cx;
drag_cy = cy;
drag_val = _pos;
drag_original = new __vec3(_pos);
} #endregion
} #endregion
static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) {
var _pos = getSingleValue(2);
var _camera = params.camera;
var _vpos = new __vec3( -_pos[0], _pos[2], -_pos[1] );
if(isUsingTool("Transform")) drawGizmoPosition(2, _vpos, active, params, _mx, _my, _snx, _sny, _panel);
if(drag_axis != noone && mouse_release(mb_left)) {
drag_axis = noone;
UNDO_HOLDING = false;
}
}
static step = function() {
var _shp = getSingleValue( 1);
var _ort = getSingleValue(13);
var _ren = getSingleValue(44);
inputs[| 21].setVisible(false);
inputs[| 22].setVisible(false);
inputs[| 23].setVisible(false);
inputs[| 24].setVisible(false);
inputs[| 25].setVisible(false);
inputs[| 26].setVisible(false);
inputs[| 27].setVisible(false);
inputs[| 28].setVisible(false);
inputs[| 39].setVisible(false);
inputs[| 40].setVisible(false);
inputs[| 41].setVisible(false);
outputs[| 0].setVisible(_ren, _ren);
var _shape = shape_types[_shp];
switch(_shape) { // Size
case "Box" :
case "Box Frame" :
case "Ellipse" :
inputs[| 21].setVisible(true);
break;
}
switch(_shape) { // Radius
case "Sphere" :
case "Torus" :
case "Cut Sphere" :
case "Cut Hollow Sphere" :
case "Capped Torus" :
case "Cylinder" :
case "Capsule" :
case "3D Arc" :
case "Pie" :
inputs[| 22].setVisible(true);
break;
}
switch(_shape) { // Thickness
case "Box Frame" :
case "Box Round" :
case "Torus" :
case "Cut Hollow Sphere" :
case "Capped Torus" :
case "Terrain" :
case "Extrude" :
case "Prism" :
case "Pie" :
inputs[| 23].setVisible(true);
break;
}
switch(_shape) { // Crop
case "Cut Sphere" :
case "Cut Hollow Sphere" :
inputs[| 24].setVisible(true);
break;
}
switch(_shape) { // Angle
case "Capped Torus" :
case "Cone" :
case "3D Arc" :
case "Pie" :
inputs[| 25].setVisible(true);
break;
}
switch(_shape) { // Height
case "Cylinder" :
case "Capsule" :
case "Cone" :
case "Capped Cone" :
case "Round Cone" :
inputs[| 26].setVisible(true);
break;
}
switch(_shape) { // Radius Range
case "Capped Cone" :
case "Round Cone" :
inputs[| 27].setVisible(true);
break;
}
switch(_shape) { // Uniform Size
case "Octahedron" :
case "Pyramid" :
case "Terrain" :
case "Extrude" :
inputs[| 28].setVisible(true);
break;
}
switch(_shape) { // Corner
case "Box Round" :
inputs[| 39].setVisible(true);
break;
}
switch(_shape) { // Size 2D
case "Box Round" :
inputs[| 40].setVisible(true);
break;
}
switch(_shape) { // Sides
case "Prism" :
inputs[| 41].setVisible(true);
break;
}
inputs[| 5].setVisible(_ort == 0);
inputs[| 14].setVisible(_ort == 1);
}
static processData = function(_outSurf, _data, _output_index, _array_index = 0) {
var _dim = _data[0];
var _shp = _data[1];
var _pos = _data[2];
var _rot = _data[3];
var _sca = _data[4];
var _fov = _data[5];
var _rng = _data[6];
var _dpi = _data[7];
var _lPos = _data[8];
var _amb = _data[9];
var _ambI = _data[10];
var _elon = _data[11];
var _rond = _data[12];
var _ort = _data[13];
var _ortS = _data[14];
var _wavA = _data[15];
var _wavI = _data[16];
var _wavS = _data[17];
var _twsX = _data[18];
var _twsA = _data[19];
var _size = _data[21];
var _rad = _data[22];
var _thk = _data[23];
var _crop = _data[24];
var _angl = _data[25];
var _heig = _data[26];
var _radR = _data[27];
var _sizz = _data[28];
var _bgc = _data[30];
var _bgd = _data[31];
var _vol = _data[32];
var _vden = _data[33];
var bgEnv = _data[34];
var _refl = _data[35];
var _text = _data[36];
var _triS = _data[37];
var _texs = _data[38];
var _corn = _data[39];
var _sz2d = _data[40];
var _side = _data[41];
var _crt = _data[42];
var _csa = _data[43];
var _ren = _data[44];
var _tileActive = _data[45];
var _tileAmount = _data[29];
var _tileSpace = _data[20];
var _tilePos = _data[46];
var _tileRot = _data[47];
var _tileSca = _data[48];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
for (var i = 0, n = array_length(temp_surface); i < n; i++)
temp_surface[i] = surface_verify(temp_surface[i], 8192, 8192);
var tx = 1024;
surface_set_shader(temp_surface[0]);
draw_surface_stretched_safe(bgEnv, tx * 0, tx * 0, tx, tx);
surface_reset_shader();
var _shape = shape_types[_shp];
var _shpI = 0;
switch(_shape) {
case "Plane" : _shpI = 100; break;
case "Box" : _shpI = 101; break;
case "Box Frame" : _shpI = 102; break;
case "Box Round" : _shpI = 103; break;
case "Sphere" : _shpI = 200; break;
case "Ellipse" : _shpI = 201; break;
case "Cut Sphere" : _shpI = 202; break;
case "Cut Hollow Sphere" : _shpI = 203; _crop = _crop / pi * 2.15; break;
case "Torus" : _shpI = 204; break;
case "Capped Torus" : _shpI = 205; break;
case "Cylinder" : _shpI = 300; break;
case "Capsule" : _shpI = 301; break;
case "Cone" : _shpI = 302; break;
case "Capped Cone" : _shpI = 303; break;
case "Round Cone" : _shpI = 304; break;
case "3D Arc" : _shpI = 305; break;
case "Prism" : _shpI = 306; break;
case "Pie" : _shpI = 307; break;
case "Octahedron" : _shpI = 400; break;
case "Pyramid" : _shpI = 401; break;
}
object.operations = -1;
object.shapeAmount = 1;
object.shape = _shpI;
object.size = _size;
object.radius = _rad ;
object.thickness = _thk ;
object.crop = _crop;
object.angle = degtorad(_angl);
object.height = _heig;
object.radRange = _radR;
object.sizeUni = _sizz;
object.elongate = _elon;
object.rounded = _rond;
object.corner = _corn;
object.size2D = _sz2d;
object.sides = _side;
object.waveAmp = _wavA;
object.waveInt = _wavI;
object.waveShift = _wavS;
object.twistAxis = _twsX;
object.twistAmount = _twsA;
object.position = _pos;
object.rotation = _rot;
object.objectScale = _sca;
object.tileActive = _tileActive;
object.tileAmount = _tileAmount;
object.tileSpace = _tileSpace;
object.tilePos = _tilePos;
object.tileRot = _tileRot;
object.tileSca = _tileSca;
object.diffuseColor = colorToArray(_amb, true);
object.reflective = _refl;
object.volumetric = _vol;
object.volumeDensity = _vden;
object.texture = [ _text ];
object.useTexture = is_surface(_text);
object.textureScale = _texs;
object.triplanar = _triS;
object.setTexture(temp_surface[1]);
environ.surface = temp_surface[0];
environ.bgEnv = bgEnv;
environ.projection = _ort;
environ.fov = _fov;
environ.orthoScale = _ortS;
environ.viewRange = _rng;
environ.depthInt = _dpi;
environ.bgColor = _bgd;
environ.bgDraw = _bgc;
environ.ambInten = _ambI;
environ.light = _lPos;
if(_ren) {
gpu_set_texfilter(true);
surface_set_shader(_outSurf, sh_rm_primitive);
shader_set_f("camRotation", _crt);
shader_set_f("camScale", _csa);
shader_set_f("camRatio", _dim[0] / _dim[1]);
environ.apply();
object.apply();
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]);
surface_reset_shader();
gpu_set_texfilter(false);
}
return [ _outSurf, object ];
}
}