mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
139 lines
5.0 KiB
Plaintext
139 lines
5.0 KiB
Plaintext
function Node_Stripe(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Stripe";
|
|
|
|
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 1] = nodeValue("Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] })
|
|
.setMappable(11);
|
|
|
|
inputs[| 2] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.rotation)
|
|
.setMappable(12);
|
|
|
|
inputs[| 3] = nodeValue("Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Solid", "Smooth", "AA" ]);
|
|
|
|
inputs[| 4] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0 ] )
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
inputs[| 5] = nodeValue("Random", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
.setMappable(13);
|
|
|
|
inputs[| 6] = nodeValue("Coloring", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Alternate", "Palette", "Random" ]);
|
|
|
|
inputs[| 7] = nodeValue("Colors", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject(c_white) )
|
|
.setMappable(15);
|
|
|
|
inputs[| 8] = nodeValue("Color 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
|
|
|
|
inputs[| 9] = nodeValue("Color 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
|
|
|
|
inputs[| 10] = nodeValue("Strip ratio", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
.setMappable(14);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
inputs[| 11] = nodeValueMap("Amount map", self);
|
|
|
|
inputs[| 12] = nodeValueMap("Angle map", self);
|
|
|
|
inputs[| 13] = nodeValueMap("Random map", self);
|
|
|
|
inputs[| 14] = nodeValueMap("Ratio map", self);
|
|
|
|
inputs[| 15] = nodeValueMap("Gradient map", self);
|
|
|
|
inputs[| 16] = nodeValueGradientRange("Gradient map range", self, inputs[| 7]);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
inputs[| 17] = nodeValue("Progress", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 18] = nodeValue("Colors", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, [ c_black, c_white ] )
|
|
.setDisplay(VALUE_DISPLAY.palette);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [
|
|
["Output", true], 0,
|
|
["Pattern", false], 1, 11, 10, 14, 2, 12, 4, 5, 13, 17,
|
|
["Render", false], 3, 6, 7, 15, 8, 9, 18,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
PROCESSOR_OVERLAY_CHECK
|
|
|
|
var pos = current_data[4];
|
|
var px = _x + pos[0] * _s;
|
|
var py = _y + pos[1] * _s;
|
|
var _hov = false;
|
|
|
|
var hv = inputs[| 4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
|
|
var hv = inputs[| 2].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
|
|
var hv = inputs[| 16].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, current_data[0]); active &= !hv; _hov |= hv;
|
|
|
|
return _hov;
|
|
}
|
|
|
|
static step = function() {
|
|
var _clr = getSingleValue(6);
|
|
|
|
inputs[| 1].mappableStep();
|
|
inputs[| 2].mappableStep();
|
|
inputs[| 5].mappableStep();
|
|
inputs[| 7].mappableStep();
|
|
inputs[| 10].mappableStep();
|
|
|
|
inputs[| 8].setVisible(_clr == 0);
|
|
inputs[| 9].setVisible(_clr == 0);
|
|
inputs[| 18].setVisible(_clr == 1);
|
|
inputs[| 7].setVisible(_clr == 2);
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
var _dim = _data[0];
|
|
var _bnd = _data[3];
|
|
var _pos = _data[4];
|
|
var _clr0 = _data[8];
|
|
var _clr1 = _data[9];
|
|
var _prg = _data[17];
|
|
var _pal = _data[18];
|
|
|
|
var _color = _data[6];
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
|
|
surface_set_shader(_outSurf, sh_stripe);
|
|
shader_set_f("dimension", _dim[0], _dim[1]);
|
|
shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]);
|
|
shader_set_i("blend", _bnd);
|
|
shader_set_f("progress", _prg);
|
|
|
|
shader_set_f_map("amount", _data[ 1], _data[11], inputs[| 1]);
|
|
shader_set_f_map("angle", _data[ 2], _data[12], inputs[| 2]);
|
|
shader_set_f_map("randomAmount", _data[ 5], _data[13], inputs[| 5]);
|
|
shader_set_f_map("ratio", _data[10], _data[14], inputs[| 10]);
|
|
|
|
shader_set_i("coloring", _color);
|
|
|
|
shader_set_color("color0", _clr0);
|
|
shader_set_color("color1", _clr1);
|
|
shader_set_palette(_pal);
|
|
|
|
shader_set_gradient(_data[7], _data[15], _data[16], inputs[| 7]);
|
|
|
|
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |