mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
735 lines
22 KiB
Plaintext
735 lines
22 KiB
Plaintext
function Node_Line(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Draw Line";
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newInput(0, nodeValue_Dimension(self));
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newInput(1, nodeValue_Bool("Background", self, false));
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newInput(2, nodeValue_Int("Segment", self, 1))
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.setDisplay(VALUE_DISPLAY.slider, { range: [1, 32, 0.1] });
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newInput(3, nodeValue_Vec2("Width", self, [ 2, 2 ]));
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newInput(4, nodeValue_Float("Wiggle", self, 0))
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.setDisplay(VALUE_DISPLAY.slider, { range: [0, 16, 0.01] });
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newInput(5, nodeValue_Float("Random seed", self, 0));
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newInput(6, nodeValue_Rotation("Rotation", self, 0));
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newInput(7, nodeValue_PathNode("Path", self, noone, "Draw line along path."))
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.setVisible(true, true);
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newInput(8, nodeValue_Slider_Range("Range", self, [0, 1]))
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.setTooltip("Range of the path to draw.");
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newInput(9, nodeValue_Float("Shift", self, 0));
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newInput(10, nodeValue_Gradient("Color over length", self, new gradientObject(cola(c_white))));
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newInput(11, nodeValue("Width over length", self, CONNECT_TYPE.input, VALUE_TYPE.curve, CURVE_DEF_11));
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newInput(12, nodeValue_Bool("Span width over path", self, false, "Apply the full 'width over length' to the trimmed path."));
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newInput(13, nodeValue_Bool("Round cap", self, false));
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newInput(14, nodeValue_Int("Round segment", self, 8))
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.setDisplay(VALUE_DISPLAY.slider, { range: [2, 32, 0.1] });
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newInput(15, nodeValue_Bool("Span color over path", self, false, "Apply the full 'color over length' to the trimmed path."));
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newInput(16, nodeValue_Bool("Width pass", self, false));
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newInput(17, nodeValue_Bool("1px mode", self, false, "Render pixel perfect 1px line."));
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newInput(18, nodeValue_Surface("Texture", self));
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newInput(19, nodeValue_Bool("Fix length", self, false, "Fix length of each segment instead of segment count."));
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newInput(20, nodeValue_Float("Segment length", self, 4));
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newInput(21, nodeValue_Vec2("Texture position", self, [ 0, 0 ]));
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newInput(22, nodeValue_Rotation("Texture Rotation", self, 0));
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newInput(23, nodeValue_Vec2("Texture scale", self, [ 1, 1 ]));
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newInput(24, nodeValue_Gradient("Random Blend", self, new gradientObject(cola(c_white))));
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newInput(25, nodeValue_Bool("Invert", self, false ));
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newInput(26, nodeValue_Bool("Clamp range", self, false ));
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newInput(27, nodeValue_Enum_Scroll("Data Type", self, 1, [ "None", "Path", "Segments" ]));
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newInput(28, nodeValue_Vector("Segments", self, [[]]))
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.setArrayDepth(2);
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newInput(29, nodeValue_Bool("Scale texture to length", self, true ));
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newInput(30, nodeValue_Bool("Use Path Bounding box", self, false ));
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newInput(31, nodeValue_Padding("Padding", self, [ 0, 0, 0, 0 ]))
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input_display_list = [
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["Output", true], 0, 1, 30, 31,
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["Line data", false], 27, 6, 7, 28, 19, 2, 20,
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["Line settings", false], 17, 3, 11, 12, 8, 25, 9, 26, 13, 14,
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["Wiggle", false], 4, 5,
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["Render", false], 10, 24, 15, 16,
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["Texture", false], 18, 21, 22, 23, 29,
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];
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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newOutput(1, nodeValue_Output("Width Pass", self, VALUE_TYPE.surface, noone));
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lines = [];
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line_data = [];
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widthMap = ds_map_create();
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attribute_surface_depth();
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attribute_interpolation();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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draw_set_color(COLORS._main_accent);
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for( var i = 0, n = array_length(lines); i < n; i++ ) {
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var points = lines[i];
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if(array_length(points) < 2) continue;
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for( var j = 1; j < array_length(points); j++ ) {
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var x0 = points[j - 1].x;
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var y0 = points[j - 1].y;
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var x1 = points[j].x;
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var y1 = points[j].y;
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x0 = _x + x0 * _s;
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y0 = _y + y0 * _s;
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x1 = _x + x1 * _s;
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y1 = _y + y1 * _s;
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draw_line(x0, y0, x1, y1);
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// draw_circle(x0, y0, 4, false);
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}
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}
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}
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static step = function() {
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var px = !getInputData(17);
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var _tex = inputs[18].value_from != noone;
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var _flen = getInputData(19);
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inputs[ 3].setVisible(px);
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inputs[11].setVisible(px);
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inputs[12].setVisible(px);
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inputs[13].setVisible(px && !_tex);
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inputs[14].setVisible(px);
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inputs[18].setVisible(px);
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inputs[15].setVisible(!_tex);
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inputs[16].setVisible(!_tex);
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inputs[ 2].setVisible(!_flen);
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inputs[20].setVisible( _flen);
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var _dtype = getInputData(27);
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var _pbbox = getInputData(30);
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inputs[ 6].setVisible(_dtype == 0);
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inputs[ 7].setVisible(_dtype == 1, _dtype == 1);
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inputs[28].setVisible(_dtype == 2, _dtype == 2);
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inputs[30].setVisible(_dtype);
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inputs[31].setVisible(_dtype && _pbbox);
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}
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static onValueUpdate = function(index = 0) {
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if(index == 11) ds_map_clear(widthMap);
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}
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static processData = function(_outData, _data, _output_index, _array_index) {
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#region data
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var _dim = _data[0];
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var _bg = _data[1];
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var _seg = _data[2];
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var _wid = _data[3];
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var _wig = _data[4];
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var _sed = _data[5];
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var _ang = _data[6];
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var _pat = _data[7];
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var _ratio = _data[8];
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var _shift = _data[9];
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var _color = _data[10];
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var _widc = _data[11];
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var _widap = _data[12];
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var _cap = _data[13];
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var _capP = _data[14];
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var _colP = _data[15];
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var _colW = _data[16];
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var _1px = _data[17];
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var _text = _data[18];
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var _fixL = _data[19];
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var _segL = _data[20];
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var _tex = _data[18];
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var _texPos = _data[21];
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var _texRot = _data[22];
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var _texSca = _data[23];
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var _colb = _data[24];
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var _ratInv = _data[25];
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var _clamp = _data[26];
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var _dtype = _data[27];
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var _segs = _data[28];
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var _scaleTex = _data[29];
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var _pbbox = _data[30];
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var _ppadd = _data[31];
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#endregion
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/////// Guard clauses
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if(_dtype == 1 && _pat == noone) return _outData;
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if(_dtype == 2 && (array_invalid(_segs) || array_invalid(_segs[0]))) return _outData;
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/////// Data
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if(IS_FIRST_FRAME || inputs[11].is_anim)
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ds_map_clear(widthMap);
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var _surfDim = [ _dim[0], _dim[1] ];
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var __debug_timer = get_timer();
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var _rangeMin = min(_ratio[0], _ratio[1]);
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var _rangeMax = max(_ratio[0], _ratio[1]);
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if(_rangeMax == 1) _rangeMax = 0.99999;
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var _rtStr = min(_rangeMin, _rangeMax);
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var _rtMax = max(_rangeMin, _rangeMax);
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var _useTex = is_surface(_text);
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if(_useTex) { _cap = false; _1px = false; }
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random_set_seed(_sed);
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var _sedIndex = 0;
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var p = new __vec2();
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var _pathData = [];
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var minx = 999999, miny = 999999, maxx = -999999, maxy = -999999;
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var _ox, _nx, _nx1, _oy, _ny, _ny1;
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var _ow, _nw, _oa, _na, _oc, _nc, _owg, _nwg;
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switch(_dtype) {
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case 0 :
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_ang = (_ang % 360 + 360) % 360;
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var x0, y0, x1, y1;
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var _0 = point_rectangle_overlap(_dim[0], _dim[1], (_ang + 180) % 360);
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var _1 = point_rectangle_overlap(_dim[0], _dim[1], _ang);
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x0 = _0[0]; y0 = _0[1];
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x1 = _1[0]; y1 = _1[1];
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var _l = point_distance(x0, y0, x1, y1);
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var _d = point_direction(x0, y0, x1, y1);
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var _od = _d, _nd = _d;
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var ww = _rtMax / _seg;
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var _total = _rtMax;
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var _prog_curr = frac(_shift) - ww;
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var _prog = _prog_curr + 1;
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var _prog_total = 0;
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var points = [];
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while(_total > 0) {
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if(_prog_curr >= 1) _prog_curr = 0;
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else _prog_curr = min(_prog_curr + min(_total, ww), 1);
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_prog_total += min(_total, ww);
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_nx = x0 + lengthdir_x(_l * _prog_curr, _d);
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_ny = y0 + lengthdir_y(_l * _prog_curr, _d);
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var wgLen = random1D(_sed + _sedIndex, -_wig, _wig); _sedIndex++;
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_nx += lengthdir_x(wgLen, _d + 90);
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_ny += lengthdir_y(wgLen, _d + 90);
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if(_prog_total > _rtStr) //prevent drawing point before range start.
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array_push(points, { x: _nx, y: _ny, prog: _prog_total / _rtMax, progCrop: _prog_curr, weight: 1 });
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if(_prog_curr > _prog)
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_total -= (_prog_curr - _prog);
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_prog = _prog_curr;
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_ox = _nx;
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_oy = _ny;
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}
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lines = [ points ];
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line_data = [ { length: 1 } ];
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break;
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case 1 :
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var lineLen = 1;
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if(struct_has(_pat, "getLineCount")) lineLen = _pat.getLineCount();
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if(struct_has(_pat, "getPathData")) _pathData = _pat.getPathData();
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lines = array_verify(lines, lineLen);
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var _lineAmo = 0;
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if(_rtMax > 0)
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for( var i = 0; i < lineLen; i++ ) {
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var _useDistance = _fixL && struct_has(_pat, "getLength");
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var _pathLength = _useDistance? _pat.getLength(i) : 1;
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if(_pathLength == 0) continue;
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var _pathStr = _rtStr;
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var _pathEnd = _rtMax;
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var _stepLen = min(_pathEnd, 1 / _seg); // Distance to move per step
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if(_stepLen <= 0.00001) continue;
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var _total = _pathEnd; // Length remaining
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var _total_prev = _total; // Use to prevent infinite loop
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var _freeze = 0; // Use to prevent infinite loop
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var _prog_curr = _clamp? _shift : frac(_shift); // Pointer to the current position
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var _prog_next = 0;
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var _prog = _prog_curr + 1; // Record previous position to delete from _total
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var _prog_total = 0; // Record the distance the pointer has moved so far
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var points = [];
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var pointAmo = 0;
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var wght;
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var _pathPng;
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if(_useDistance) {
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_pathStr *= _pathLength;
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_pathEnd *= _pathLength;
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_stepLen = min(_segL, _pathEnd);
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_total *= _pathLength;
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_total_prev = _total;
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_prog_curr *= _pathLength;
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}
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var _segLength = struct_has(_pat, "getAccuLength")? _pat.getAccuLength(i) : [];
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var _segLengthAmo = array_length(_segLength);
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var _segIndex = 0;
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var _segIndexPrev = 0;
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if(_segLengthAmo)
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while(_prog_curr > _segLength[_segIndex]) {
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_segIndex++;
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if(_segIndex == _segLengthAmo) {
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_segIndex = 0;
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break;
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}
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}
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// print($"===== {_prog_curr} / {_segLength} : {_segIndex} - {_pathLength} =====");
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while(true) {
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wght = 1;
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_segIndexPrev = _segIndex;
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if(_useDistance) {
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var segmentLength = array_safe_get_fast(_segLength, _segIndex, _pathLength);
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_prog_next = min(_prog_curr + _stepLen, _pathLength, segmentLength);
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_pathPng = _ratInv? _pathLength - _prog_curr : _prog_curr;
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//print($"{segmentLength}/{_pathLength} = {_prog_next}");
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if(_prog_next == segmentLength) _segIndex++;
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var _pp = _clamp? clamp(_pathPng, 0, _pathLength) : _pathPng;
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// print($"_pp = {_pp}, total = {_total}");
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p = _pat.getPointDistance(_pp, i, p);
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if(struct_has(_pat, "getWeightDistance"))
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wght = _pat.getWeightDistance(_pp, i);
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} else {
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_prog_next = min(_prog_curr + _stepLen, 1); //Move forward _stepLen or _total (if less) stop at 1
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_pathPng = _ratInv? 1 - _prog_curr : _prog_curr;
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var _pp = _clamp? clamp(_pathPng, 0, 1) : _pathPng
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p = _pat.getPointRatio(_pp, i, p);
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if(struct_has(_pat, "getWeightRatio"))
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wght = _pat.getWeightRatio(_pp, i);
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}
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_nx = p.x;
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_ny = p.y;
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// print($"{_nx}, {_ny}");
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if(_total < _pathEnd) { //Do not wiggle the last point.
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var _d = point_direction(_ox, _oy, _nx, _ny);
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_nx += lengthdir_x(random1D(_sed + _sedIndex, -_wig, _wig), _d + 90); _sedIndex++;
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_ny += lengthdir_y(random1D(_sed + _sedIndex, -_wig, _wig), _d + 90); _sedIndex++;
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}
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if(_prog_total >= _pathStr) { //Do not add point before range start. Do this instead of starting at _rtStr to prevent wiggle.
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points[pointAmo++] = {
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x: _nx,
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y: _ny,
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prog: (_prog_total - _pathStr) / (_pathEnd - _pathStr),
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progCrop: _prog_curr / _pathLength,
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weight: wght
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}
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minx = min(minx, _nx);
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miny = min(miny, _ny);
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maxx = max(maxx, _nx);
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maxy = max(maxy, _ny);
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}
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if(_total <= 0) break;
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if(_prog_next == _prog_curr && _segIndexPrev == _segIndex) { /*print("Terminate line not moving");*/ break; }
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else if(_prog_next > _prog_curr) {
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_prog_total += _prog_next - _prog_curr;
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_total -= _prog_next - _prog_curr;
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}
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_stepLen = min(_stepLen, _total);
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_prog_curr = _prog_next;
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_ox = _nx;
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_oy = _ny;
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if(_total_prev == _total && _segIndexPrev == _segIndex && ++_freeze > 16) { /*print("Terminate line not moving");*/ break; }
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_total_prev = _total;
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if(_segIndex >= _segLengthAmo) { /*print("Terminate line finish last segment");*/ break; }
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}
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array_resize(points, pointAmo);
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lines[_lineAmo] = points;
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line_data[_lineAmo] = { length: _pathLength };
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_lineAmo++;
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}
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array_resize(lines, _lineAmo);
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array_resize(line_data, _lineAmo);
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if(_pbbox) _surfDim = [ max(1, maxx - minx + _ppadd[0] + _ppadd[2]), max(1, maxy - miny + _ppadd[1] + _ppadd[3]) ];
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break;
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case 2 :
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if(!is_array(_segs[0][0])) //spreaded single path
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_segs = [ _segs ];
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lines = array_create(array_length(_segs));
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line_data = array_create(array_length(_segs));
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for (var i = 0, n = array_length(_segs); i < n; i++) {
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var _seg = _segs[i];
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if(array_empty(_seg)) continue;
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var m = array_length(_seg);
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var _uselen = array_length(_seg[0]) >= 3;
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var _lin = array_create(m);
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var _l, _len = [ 0 ], _lenTotal = 0;
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var ox = _seg[0][0], oy = _seg[0][1], nx, ny;
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for (var j = 1; j < m; j++) {
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nx = _seg[j][0];
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ny = _seg[j][1];
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_l = point_distance(ox, oy, nx, ny);
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_len[j] = _l;
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_lenTotal += _l;
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ox = nx;
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oy = ny;
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}
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if(_uselen) {
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for (var j = 0; j < m; j++) {
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_lin[j] = { x: _seg[j][0], y: _seg[j][1], prog: _seg[j][2], progCrop: _seg[j][2], weight: 1 };
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minx = min(minx, _lin[j].x);
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miny = min(miny, _lin[j].y);
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maxx = max(maxx, _lin[j].x);
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maxy = max(maxy, _lin[j].y);
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}
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} else {
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for (var j = 0; j < m; j++) {
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_lin[j] = { x: _seg[j][0], y: _seg[j][1], prog: _len[j] / _lenTotal, progCrop: _len[j] / _lenTotal, weight: 1 };
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minx = min(minx, _lin[j].x);
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miny = min(miny, _lin[j].y);
|
|
maxx = max(maxx, _lin[j].x);
|
|
maxy = max(maxy, _lin[j].y);
|
|
}
|
|
}
|
|
|
|
lines[i] = _lin;
|
|
line_data[i] = { length: _lenTotal };
|
|
}
|
|
|
|
if(_pbbox) _surfDim = [ max(1, maxx - minx + _ppadd[0] + _ppadd[2]), max(1, maxy - miny + _ppadd[1] + _ppadd[3]) ];
|
|
break;
|
|
}
|
|
|
|
/////// Draw
|
|
|
|
var _colorPass = surface_verify(_outData[0], _surfDim[0], _surfDim[1], attrDepth());
|
|
var _widthPass = surface_verify(_outData[1], _surfDim[0], _surfDim[1], attrDepth());
|
|
var _padx = _pbbox * (_ppadd[2] - minx);
|
|
var _pady = _pbbox * (_ppadd[1] - miny);
|
|
|
|
surface_set_target(_colorPass);
|
|
if(_bg) draw_clear_alpha(0, 1);
|
|
else DRAW_CLEAR
|
|
|
|
if(_useTex) {
|
|
var tex = surface_get_texture(_tex);
|
|
|
|
shader_set(sh_draw_mapping);
|
|
shader_set_2("position", _texPos);
|
|
shader_set_f("rotation", degtorad(_texRot));
|
|
shader_set_2("scale", _texSca);
|
|
|
|
shader_set_interpolation(_tex);
|
|
}
|
|
|
|
for( var i = 0, n = array_length(lines); i < n; i++ ) {
|
|
var points = lines[i];
|
|
if(array_length(points) < 2) continue;
|
|
|
|
var _ldata = line_data[i];
|
|
var _len = _ldata.length;
|
|
var _caps = [];
|
|
|
|
if(_useTex && _scaleTex) shader_set_2("scale", [ _texSca[0] * _len, _texSca[1] ]);
|
|
|
|
if(_useTex) draw_primitive_begin_texture(pr_trianglestrip, tex);
|
|
else draw_primitive_begin(pr_trianglestrip);
|
|
|
|
random_set_seed(_sed + i);
|
|
var pxs = [];
|
|
var dat = array_safe_get_fast(_pathData, i, noone);
|
|
|
|
var _col_base = dat == noone? _colb.eval(random(1)) : dat.color;
|
|
|
|
for( var j = 0; j < array_length(points); j++ ) {
|
|
var p0 = points[j];
|
|
var _nx = p0.x - 0.5 * _1px + _padx;
|
|
var _ny = p0.y - 0.5 * _1px + _pady;
|
|
|
|
var prog = p0.prog;
|
|
var prgc = p0.progCrop;
|
|
var _dir = j? point_direction(_ox, _oy, _nx, _ny) : 0;
|
|
|
|
var widProg = value_snap_real(_widap? prog : prgc, 0.01);
|
|
|
|
_nw = random_range(_wid[0], _wid[1]);
|
|
if(!ds_map_exists(widthMap, widProg))
|
|
widthMap[? widProg] = eval_curve_x(_widc, widProg, 0.1);
|
|
_nw *= widthMap[? widProg];
|
|
_nw *= p0.weight;
|
|
|
|
_nc = colorMultiply(_col_base, _color.eval(_colP? prog : prgc));
|
|
|
|
if(_cap) {
|
|
if(j == 1) {
|
|
_d = _dir + 180;
|
|
_caps[0] = [ _oc, _ox, _oy, _ow / 2, _d - 90, _d ];
|
|
_caps[1] = [ _oc, _ox, _oy, _ow / 2, _d, _d + 90 ];
|
|
}
|
|
|
|
if(j == array_length(points) - 1) {
|
|
_d = _dir;
|
|
_caps[2] = [ _nc, _nx, _ny, _nw / 2, _d - 90, _d ];
|
|
_caps[3] = [ _nc, _nx, _ny, _nw / 2, _d, _d + 90 ];
|
|
}
|
|
}
|
|
|
|
if(_1px) {
|
|
if(j) {
|
|
var dst = point_distance(_ox, _oy, _nx, _ny);
|
|
if(dst <= 1 && i < array_length(points) - 1) continue;
|
|
draw_line_color(_ox, _oy, _nx, _ny, _oc, _nc);
|
|
}
|
|
|
|
_ox = _nx;
|
|
_oy = _ny;
|
|
_oc = _nc;
|
|
|
|
} else {
|
|
if(j) {
|
|
var _nd0 = _dir;
|
|
var _nd1 = _nd0;
|
|
|
|
if(j < array_length(points) - 1) {
|
|
var p2 = points[j + 1];
|
|
var _nnx = p2.x + _padx;
|
|
var _nny = p2.y + _pady;
|
|
|
|
_nd1 = point_direction(_nx, _ny, _nnx, _nny);
|
|
_nd = _nd0 + angle_difference(_nd1, _nd0) / 2;
|
|
} else
|
|
_nd = _nd0;
|
|
|
|
if(_useTex) {
|
|
var _len = array_length(points) - 1;
|
|
|
|
var ox0 = _ox + lengthdir_x(_ow / 2, _od + 90);
|
|
var oy0 = _oy + lengthdir_y(_ow / 2, _od + 90);
|
|
var nx0 = _nx + lengthdir_x(_nw / 2, _nd + 90);
|
|
var ny0 = _ny + lengthdir_y(_nw / 2, _nd + 90);
|
|
|
|
var ox1 = _ox + lengthdir_x(_ow / 2, _od + 90 + 180);
|
|
var oy1 = _oy + lengthdir_y(_ow / 2, _od + 90 + 180);
|
|
var nx1 = _nx + lengthdir_x(_nw / 2, _nd + 90 + 180);
|
|
var ny1 = _ny + lengthdir_y(_nw / 2, _nd + 90 + 180);
|
|
|
|
draw_vertex_texture_color(ox0, oy0, 0, (j - 1) / _len, _oc, 1);
|
|
draw_vertex_texture_color(ox1, oy1, 1, (j - 1) / _len, _oc, 1);
|
|
draw_vertex_texture_color(nx0, ny0, 0, (j - 0) / _len, _nc, 1);
|
|
draw_vertex_texture_color(nx1, ny1, 1, (j - 0) / _len, _nc, 1);
|
|
|
|
} else
|
|
draw_line_width2_angle(_ox, _oy, _nx, _ny, _ow, _nw, _od + 90, _nd + 90, _oc, _nc);
|
|
} else {
|
|
var p1 = points[j + 1];
|
|
_nd = point_direction(_nx, _ny, p1.x + _padx, p1.y + _pady);
|
|
}
|
|
|
|
_ox = _nx;
|
|
_oy = _ny;
|
|
_od = _nd;
|
|
_ow = _nw;
|
|
_oc = _nc;
|
|
}
|
|
|
|
|
|
if(j % 120 == 0) {
|
|
draw_primitive_end();
|
|
|
|
if(_useTex) draw_primitive_begin_texture(pr_trianglestrip, tex);
|
|
else draw_primitive_begin(pr_trianglestrip);
|
|
}
|
|
}
|
|
|
|
draw_primitive_end();
|
|
|
|
for( var j = 0, m = array_length(_caps); j < m; j++ ) {
|
|
var _cps = _caps[j];
|
|
draw_set_color(_cps[0]);
|
|
draw_circle_angle(_cps[1], _cps[2], _cps[3], _cps[4], _cps[5], _capP);
|
|
}
|
|
}
|
|
|
|
if(_useTex) shader_reset();
|
|
surface_reset_target();
|
|
|
|
if(_colW && !_1px) {
|
|
|
|
surface_set_target(_widthPass);
|
|
if(_bg) draw_clear_alpha(0, 1);
|
|
else DRAW_CLEAR
|
|
|
|
for( var i = 0, n = array_length(lines); i < n; i++ ) {
|
|
var points = lines[i];
|
|
if(array_length(points) < 2) continue;
|
|
|
|
var _caps = [];
|
|
|
|
draw_primitive_begin(pr_trianglestrip);
|
|
|
|
random_set_seed(_sed + i);
|
|
var pxs = [];
|
|
var dat = array_safe_get_fast(_pathData, i, noone);
|
|
|
|
var _col_base = dat == noone? _colb.eval(random(1)) : dat.color;
|
|
|
|
for( var j = 0; j < array_length(points); j++ ) {
|
|
var p0 = points[j];
|
|
var _nx = p0.x - 0.5 * _1px + _padx;
|
|
var _ny = p0.y - 0.5 * _1px + _pady;
|
|
|
|
var prog = p0.prog;
|
|
var prgc = p0.progCrop;
|
|
var _dir = j? point_direction(_ox, _oy, _nx, _ny) : 0;
|
|
|
|
var widProg = value_snap_real(_widap? prog : prgc, 0.01);
|
|
|
|
_nw = random_range(_wid[0], _wid[1]);
|
|
if(!ds_map_exists(widthMap, widProg))
|
|
widthMap[? widProg] = eval_curve_x(_widc, widProg, 0.1);
|
|
_nw *= widthMap[? widProg];
|
|
_nw *= p0.weight;
|
|
|
|
if(_cap) {
|
|
if(j == 1) {
|
|
_d = _dir + 180;
|
|
_caps[0] = [ c_grey, _ox, _oy, _ow / 2, _d - 90, _d ];
|
|
_caps[1] = [ c_grey, _ox, _oy, _ow / 2, _d, _d + 90 ];
|
|
}
|
|
|
|
if(j == array_length(points) - 1) {
|
|
_d = _dir;
|
|
_caps[2] = [ c_grey, _nx, _ny, _nw / 2, _d - 90, _d ];
|
|
_caps[3] = [ c_grey, _nx, _ny, _nw / 2, _d, _d + 90 ];
|
|
}
|
|
}
|
|
|
|
if(j) {
|
|
var _nd0 = _dir;
|
|
var _nd1 = _nd0;
|
|
|
|
if(j < array_length(points) - 1) {
|
|
var p2 = points[j + 1];
|
|
var _nnx = p2.x + _padx;
|
|
var _nny = p2.y + _pady;
|
|
|
|
_nd1 = point_direction(_nx, _ny, _nnx, _nny);
|
|
_nd = _nd0 + angle_difference(_nd1, _nd0) / 2;
|
|
} else
|
|
_nd = _nd0;
|
|
|
|
draw_line_width2_angle_width(_ox, _oy, _nx, _ny, _ow, _nw, _od + 90, _nd + 90, c_white, c_white);
|
|
} else {
|
|
var p1 = points[j + 1];
|
|
_nd = point_direction(_nx, _ny, p1.x + _padx, p1.y + _pady);
|
|
}
|
|
|
|
_ox = _nx;
|
|
_oy = _ny;
|
|
_od = _nd;
|
|
_ow = _nw;
|
|
|
|
if(j % 120 == 0) {
|
|
draw_primitive_end();
|
|
draw_primitive_begin(pr_trianglestrip);
|
|
}
|
|
}
|
|
|
|
draw_primitive_end();
|
|
|
|
for( var j = 0, m = array_length(_caps); j < m; j++ ) {
|
|
var _cps = _caps[j];
|
|
draw_set_color(_cps[0]);
|
|
draw_circle_angle(_cps[1], _cps[2], _cps[3], _cps[4], _cps[5], _capP);
|
|
}
|
|
}
|
|
|
|
surface_reset_target();
|
|
|
|
}
|
|
|
|
return [ _colorPass, _widthPass ];
|
|
}
|
|
} |