mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
160 lines
3.8 KiB
Plaintext
160 lines
3.8 KiB
Plaintext
function __vec4(_x = 0, _y = 0, _z = 0, _w = 0) constructor {
|
|
static set = function(_x = 0, _y = _x, _z = _x, _w = _x) {
|
|
if (is_struct(_x)) {
|
|
if(is_instanceof(_x, __vec4)) {
|
|
x = _x.x;
|
|
y = _x.y;
|
|
z = _x.z;
|
|
w = _x.w;
|
|
} else if(is_instanceof(_x, __vec3)) {
|
|
x = _x.x;
|
|
y = _x.y;
|
|
z = _x.z;
|
|
w = _y;
|
|
}
|
|
return self;
|
|
}
|
|
|
|
if(is_array(_x)) {
|
|
x = _x[0];
|
|
y = _x[1];
|
|
z = _x[2];
|
|
return;
|
|
}
|
|
|
|
x = _x;
|
|
y = _y;
|
|
z = _z;
|
|
w = _w;
|
|
|
|
return self;
|
|
} set(_x, _y, _z, _w);
|
|
|
|
static setIndex = function(index, value) {
|
|
gml_pragma("forceinline");
|
|
switch(index) {
|
|
case 0 : x = value; break;
|
|
case 1 : y = value; break;
|
|
case 2 : z = value; break;
|
|
case 3 : w = value; break;
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
static add = function(_vec4) {
|
|
gml_pragma("forceinline");
|
|
return new __vec4(x + _vec4.x, y + _vec4.y, z + _vec4.z, w + _vec4.w);
|
|
}
|
|
|
|
static subtract = function(_vec4) {
|
|
gml_pragma("forceinline");
|
|
return new __vec4(x - _vec4.x, y - _vec4.y, z - _vec4.z, w - _vec4.w);
|
|
}
|
|
|
|
static multiply = function(_scalar) {
|
|
gml_pragma("forceinline");
|
|
return new __vec4(x * _scalar, y * _scalar, z * _scalar, w * _scalar);
|
|
}
|
|
|
|
static divide = function(_scalar) {
|
|
gml_pragma("forceinline");
|
|
if (_scalar != 0)
|
|
return new __vec4(x / _scalar, y / _scalar, z / _scalar, w / _scalar);
|
|
|
|
return new __vec4(x, y, z, w); // Avoid division by zero
|
|
}
|
|
|
|
static dot = function(_vec4) {
|
|
gml_pragma("forceinline");
|
|
return x * _vec4.x + y * _vec4.y + z * _vec4.z + w * _vec4.w;
|
|
}
|
|
|
|
// In-place computation functions
|
|
static _add = function(_vec4) {
|
|
gml_pragma("forceinline");
|
|
x += _vec4.x;
|
|
y += _vec4.y;
|
|
z += _vec4.z;
|
|
w += _vec4.w;
|
|
return self;
|
|
}
|
|
|
|
static _subtract = function(_vec4) {
|
|
gml_pragma("forceinline");
|
|
x -= _vec4.x;
|
|
y -= _vec4.y;
|
|
z -= _vec4.z;
|
|
w -= _vec4.w;
|
|
return self;
|
|
}
|
|
|
|
static _multiply = function(_scalar) {
|
|
gml_pragma("forceinline");
|
|
x *= _scalar;
|
|
y *= _scalar;
|
|
z *= _scalar;
|
|
w *= _scalar;
|
|
return self;
|
|
}
|
|
|
|
static _divide = function(_scalar) {
|
|
gml_pragma("forceinline");
|
|
if (_scalar != 0) {
|
|
x /= _scalar;
|
|
y /= _scalar;
|
|
z /= _scalar;
|
|
w /= _scalar;
|
|
}
|
|
return self;
|
|
}
|
|
|
|
static distance = function(_vec4) {
|
|
gml_pragma("forceinline");
|
|
var dx = _vec4.x - x;
|
|
var dy = _vec4.y - y;
|
|
var dz = _vec4.z - z;
|
|
var dw = _vec4.w - w;
|
|
return sqrt(dx * dx + dy * dy + dz * dz + dw * dw);
|
|
}
|
|
|
|
static length = function() {
|
|
gml_pragma("forceinline");
|
|
return sqrt(x * x + y * y + z * z + w * w);
|
|
}
|
|
|
|
static _normalize = function() {
|
|
gml_pragma("forceinline");
|
|
var _length = length();
|
|
if (_length != 0) {
|
|
x /= _length;
|
|
y /= _length;
|
|
z /= _length;
|
|
w /= _length;
|
|
}
|
|
return self;
|
|
}
|
|
|
|
static _lerp = function(to, speed = 0.3) {
|
|
gml_pragma("forceinline");
|
|
x = lerp(x, to.x, speed);
|
|
y = lerp(y, to.y, speed);
|
|
z = lerp(z, to.z, speed);
|
|
w = lerp(w, to.w, speed);
|
|
}
|
|
|
|
static equal = function(to) {
|
|
gml_pragma("forceinline");
|
|
return x == to.x && y == to.y && z == to.z && w == to.w;
|
|
}
|
|
|
|
static clone = function() {
|
|
gml_pragma("forceinline");
|
|
return new __vec4(x, y, z, w);
|
|
}
|
|
|
|
static toString = function() {
|
|
return $"[{x}, {y}, {z}, {w}]";
|
|
}
|
|
}
|