Pixel-Composer/scripts/d3d_light_point/d3d_light_point.gml
2023-08-16 20:16:31 +02:00

50 lines
1.3 KiB
Plaintext

function __3dLightPoint() : __3dLight() constructor {
color = c_white;
intensity = 1;
radius = 10;
static submitSel = function(params = {}) {
shader_set(sh_d3d_wireframe);
preSubmitVertex(params);
shader_reset();
}
static submitShader = function(params = {}) { params.addLightPoint(self); }
static preSubmitVertex = function(params = {}) {
var _rot = new __rot3(0, 0, 0).lookAt(position, params.camera.position);
var rot = matrix_build(0, 0, 0,
_rot.x, _rot.y, _rot.z,
1, 1, 1);
var sca = matrix_build(0, 0, 0,
0, 0, 0,
0.6, 0.6, 0.6);
var ran = matrix_build(0, 0, 0,
0, 0, 0,
radius * 2, radius * 2, radius * 2);
var pos = matrix_build(position.x, position.y, position.z,
0, 0, 0,
1, 1, 1);
matrix_stack_clear();
matrix_stack_push(pos);
matrix_stack_push(rot);
matrix_set(matrix_world, matrix_stack_top());
vertex_submit(VB_UI, pr_linestrip, -1);
matrix_stack_push(sca);
matrix_set(matrix_world, matrix_stack_top());
vertex_submit(VB_UI, pr_linestrip, -1);
matrix_stack_pop();
matrix_stack_push(ran);
matrix_set(matrix_world, matrix_stack_top());
vertex_submit(VB_UI, pr_linestrip, -1);
matrix_stack_pop();
matrix_stack_clear();
matrix_set(matrix_world, matrix_build_identity());
}
}