Pixel-Composer/shaders/sh_bloom_pass/sh_bloom_pass.fsh
2023-01-01 08:06:02 +07:00

23 lines
484 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform float size;
uniform float tolerance;
uniform int useMask;
uniform sampler2D mask;
void main() {
vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
float bright = dot(col.rgb, vec3(0.2126, 0.7152, 0.0722));
if(bright > tolerance)
gl_FragColor = col;
else
gl_FragColor = vec4(vec3(0.), 1.);
if(useMask == 1)
gl_FragColor = col * texture2D( mask, v_vTexcoord );
}