Pixel-Composer/shaders/sh_level/sh_level.fsh
2023-01-01 08:06:02 +07:00

31 lines
696 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform float wmin;
uniform float wmax;
uniform float rmin;
uniform float rmax;
uniform float gmin;
uniform float gmax;
uniform float bmin;
uniform float bmax;
uniform float amin;
uniform float amax;
void main() {
vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
col.r = (col.r - rmin) / (rmax - rmin);
col.g = (col.g - gmin) / (gmax - gmin);
col.b = (col.b - bmin) / (bmax - bmin);
col.a = (col.a - amin) / (amax - amin);
col.r = (col.r - wmin) / (wmax - wmin);
col.g = (col.g - wmin) / (wmax - wmin);
col.b = (col.b - wmin) / (wmax - wmin);
gl_FragColor = col;
}