Pixel-Composer/scripts/node_value_float/node_value_float.gml

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function nodeValue_Float(_name, _node, _value, _tooltip = "") { return new __NodeValue_Float(_name, _node, _value, _tooltip); }
function __NodeValue_Float(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, _tooltip) constructor {
/////============== GET =============
static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value
getValueRecursive(self.__curr_get_val, _time);
var val = __curr_get_val[0];
var nod = __curr_get_val[1];
var typ = nod.type;
var dis = nod.display_type;
if(typ != VALUE_TYPE.surface) {
if(typ == VALUE_TYPE.text) val = toNumber(val);
if(validator != noone) val = validator.validate(val);
return val;
}
// Dimension conversion
if(is_array(val)) {
var eqSize = true;
var sArr = [];
var _osZ = 0;
for( var i = 0, n = array_length(val); i < n; i++ ) {
if(!is_surface(val[i])) continue;
var surfSz = surface_get_dimension(val[i]);
array_push(sArr, surfSz);
if(i && !array_equals(surfSz, _osZ))
eqSize = false;
_osZ = surfSz;
}
if(eqSize) return _osZ;
return sArr;
} else if (is_surface(val))
return [ surface_get_width_safe(val), surface_get_height_safe(val) ];
return [ 1, 1 ];
}
static __getAnimValue = function(_time = CURRENT_FRAME) {
if(is_anim) return animator.getValue(_time);
return array_empty(animator.values)? 0 : animator.values[0].value;
}
static arrayLength = arrayLengthSimple;
}