Pixel-Composer/datafiles/HLSL/FShaderCommon.shader
2023-09-07 20:59:14 +02:00

28 lines
570 B
GLSL

// Uniforms look like they're shared between vertex and fragment shaders in GLSL, so we have to be careful to avoid name clashes
uniform sampler2D gm_BaseTexture;
uniform bool gm_PS_FogEnabled;
uniform vec4 gm_FogColour;
uniform bool gm_AlphaTestEnabled;
uniform float gm_AlphaRefValue;
void DoAlphaTest(vec4 SrcColour)
{
if (gm_AlphaTestEnabled)
{
if (SrcColour.a <= gm_AlphaRefValue)
{
discard;
}
}
}
void DoFog(inout vec4 SrcColour, float fogval)
{
if (gm_PS_FogEnabled)
{
SrcColour = mix(SrcColour, gm_FogColour, clamp(fogval, 0.0, 1.0));
}
}