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8 lines
187 B
GLSL
8 lines
187 B
GLSL
// GameMaker reserved and common types/inputs
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sampler2D gm_BaseTexture : register(S0);
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bool gm_PS_FogEnabled;
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float4 gm_FogColour;
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bool gm_AlphaTestEnabled;
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float4 gm_AlphaRefValue;
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