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https://github.com/Ttanasart-pt/Pixel-Composer.git
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218 lines
6.1 KiB
Plaintext
218 lines
6.1 KiB
Plaintext
enum AREA_DISTRIBUTION {
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area,
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border
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}
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enum AREA_SCATTER {
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uniform,
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random
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}
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function area_get_bbox(area) {
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return [ area[0] - area[2], area[1] - area[3], area[0] + area[2], area[1] + area[3] ];
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}
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function area_get_random_point(area, distrib = AREA_DISTRIBUTION.area, scatter = AREA_SCATTER.random, index = 0, total = 1) {
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if(total == 0) return [0, 0];
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var _area_x = array_safe_get_fast(area, 0);
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var _area_y = array_safe_get_fast(area, 1);
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var _area_w = array_safe_get_fast(area, 2);
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var _area_h = array_safe_get_fast(area, 3);
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var _area_t = array_safe_get_fast(area, 4);
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var xx = 0, yy = 0;
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index = safe_mod(index, total);
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switch(distrib) {
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case AREA_DISTRIBUTION.area :
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if(scatter == AREA_SCATTER.uniform) {
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if(_area_t == AREA_SHAPE.rectangle) {
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var _col = ceil(sqrt(total));
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var _row = ceil(total / _col);
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var _iwid = _area_w * 2 / _col;
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var _ihig = _area_h * 2 / _row;
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var _irow = floor(index / _col);
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var _icol = safe_mod(index, _col);
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xx = _area_x - _area_w + (_icol + 0.5) * _iwid;
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yy = _area_y - _area_h + (_irow + 0.5) * _ihig;
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//print($"{yy} = {_area_y} - {_area_h} + ({_irow} + 0.5) * {_ihig}")
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} else {
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if(index == 0) {
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xx = _area_x;
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yy = _area_y;
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break;
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}
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var _r = _area_w;
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var _a = _area_w / _area_h;
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var _tm = floor(total / (2 * pi));
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var _tn = ceil(sqrt(2 * _tm + 1 / 2) - 1 / 2);
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var _s = _r / _tn;
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var _m = floor(index / (2 * pi));
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var _n = floor(sqrt(2 * _m + 1 / 2) - 1 / 2);
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var _sr = (_n + 1) * _s;
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var _tt = floor((_n * (_n + 1)) / 2 * pi * 2);
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var _sa = (index - _tt) / (min(total - _tt, floor((_n + 1) * 2 * pi)) - 1) * 360;
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xx = _area_x + lengthdir_x(_sr, _sa);
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yy = _area_y + lengthdir_y(_sr, _sa) / _a;
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}
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} else if(scatter == AREA_SCATTER.random) {
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if(_area_t == AREA_SHAPE.rectangle) {
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xx = _area_x + random_range(-_area_w, _area_w);
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yy = _area_y + random_range(-_area_h, _area_h);
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} else if(_area_t == AREA_SHAPE.elipse) {
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var rr = random(360);
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xx = _area_x + lengthdir_x(1, rr) * random(_area_w);
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yy = _area_y + lengthdir_y(1, rr) * random(_area_h);
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}
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}
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break;
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case AREA_DISTRIBUTION.border :
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if(scatter == AREA_SCATTER.uniform) {
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if(_area_t == AREA_SHAPE.rectangle) {
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var perimeter = _area_w * 4 + _area_h * 4;
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var d = perimeter / total;
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var l = perimeter * index / total;
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if(l <= _area_w * 2) {
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xx = _area_x - _area_w + l;
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yy = _area_y - _area_h;
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break;
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} l -= _area_w * 2;
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if(l <= _area_h * 2) {
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xx = _area_x + _area_w;
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yy = _area_y - _area_h + l;
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break;
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} l -= _area_h * 2;
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if(l <= _area_w * 2) {
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xx = _area_x + _area_w - l;
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yy = _area_y + _area_h;
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break;
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} l -= _area_w * 2;
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if(l <= _area_h * 2) {
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xx = _area_x - _area_w;
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yy = _area_y + _area_h - l;
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break;
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} l -= _area_h * 2;
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} else if(_area_t == AREA_SHAPE.elipse) {
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var rr = 360 * index / total;
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xx = _area_x + lengthdir_x(_area_w, rr);
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yy = _area_y + lengthdir_y(_area_h, rr);
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}
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} else if(scatter == AREA_SCATTER.random) {
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if(_area_t == AREA_SHAPE.rectangle) {
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var perimeter = _area_w * 2 + _area_h * 2;
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var i = random(perimeter);
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if(i < _area_w) {
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xx = _area_x + random_range(-_area_w, _area_w);
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yy = _area_y - _area_h;
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} else if(i < _area_w + _area_h) {
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xx = _area_x - _area_w;
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yy = _area_y + random_range(-_area_h, _area_h);
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} else if(i < _area_w * 2 + _area_h) {
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xx = _area_x + random_range(-_area_w, _area_w);
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yy = _area_y + _area_h;
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} else {
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xx = _area_x + _area_w;
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yy = _area_y + random_range(-_area_h, _area_h);
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}
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} else if(_area_t == AREA_SHAPE.elipse) {
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var rr = random(360);
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xx = _area_x + lengthdir_x(_area_w, rr);
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yy = _area_y + lengthdir_y(_area_h, rr);
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}
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}
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break;
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}
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return [xx, yy];
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}
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function area_point_in(_area, _x, _y) {
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var _area_x = _area[0];
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var _area_y = _area[1];
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var _area_w = _area[2];
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var _area_h = _area[3];
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var _area_t = _area[4];
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var _area_x0 = _area_x - _area_w;
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var _area_x1 = _area_x + _area_w;
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var _area_y0 = _area_y - _area_h;
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var _area_y1 = _area_y + _area_h;
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var in = false;
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if(_area_t == AREA_SHAPE.rectangle) {
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in = point_in_rectangle(_x, _y, _area_x0, _area_y0, _area_x1, _area_y1);
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} else if(_area_t == AREA_SHAPE.elipse) {
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var _dirr = point_direction(_area_x, _area_y, _x, _y);
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var _epx = _area_x + lengthdir_x(_area_w, _dirr);
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var _epy = _area_y + lengthdir_y(_area_h, _dirr);
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in = point_distance(_area_x, _area_y, _x, _y) < point_distance(_area_x, _area_y, _epx, _epy);
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}
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return in;
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}
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function area_point_in_fallout(_area, _x, _y, _fall_distance) {
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if(_fall_distance == 0) return area_point_in(_area, _x, _y);
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var _area_x = _area[0];
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var _area_y = _area[1];
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var _area_w = _area[2];
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var _area_h = _area[3];
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var _area_t = _area[4];
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var _area_x0 = _area_x - _area_w;
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var _area_x1 = _area_x + _area_w;
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var _area_y0 = _area_y - _area_h;
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var _area_y1 = _area_y + _area_h;
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var str = 0, in, _dst;
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if(_area_t == AREA_SHAPE.rectangle) {
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in = point_in_rectangle(_x, _y, _area_x0, _area_y0, _area_x1, _area_y1)
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_dst = min( distance_to_line(_x, _y, _area_x0, _area_y0, _area_x1, _area_y0),
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distance_to_line(_x, _y, _area_x0, _area_y1, _area_x1, _area_y1),
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distance_to_line(_x, _y, _area_x0, _area_y0, _area_x0, _area_y1),
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distance_to_line(_x, _y, _area_x1, _area_y0, _area_x1, _area_y1));
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} else if(_area_t == AREA_SHAPE.elipse) {
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var _dirr = point_direction(_area_x, _area_y, _x, _y);
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var _epx = _area_x + lengthdir_x(_area_w, _dirr);
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var _epy = _area_y + lengthdir_y(_area_h, _dirr);
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in = point_distance(_area_x, _area_y, _x, _y) < point_distance(_area_x, _area_y, _epx, _epy);
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_dst = point_distance(_x, _y, _epx, _epy);
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}
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if(_dst <= _fall_distance) {
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var inf = in? 0.5 + _dst / _fall_distance : 0.5 - _dst / _fall_distance;
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str = clamp(inf, 0., 1.);
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} else if(in)
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str = 1;
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return str;
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} |