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https://github.com/Ttanasart-pt/Pixel-Composer.git
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24 lines
735 B
GLSL
24 lines
735 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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void main() {
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gl_FragColor = vec4(0.);
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vec2 tx = 1. / dimension;
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float p = texture2D( gm_BaseTexture, v_vTexcoord ).a > 0.? 1. : 0.;
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float p1 = texture2D( gm_BaseTexture, v_vTexcoord - vec2(0., tx.y) ).a > 0.? 1. : 0.;
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float p3 = texture2D( gm_BaseTexture, v_vTexcoord - vec2(tx.x, 0.) ).a > 0.? 1. : 0.;
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float p5 = texture2D( gm_BaseTexture, v_vTexcoord + vec2(tx.x, 0.) ).a > 0.? 1. : 0.;
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float p7 = texture2D( gm_BaseTexture, v_vTexcoord + vec2(0., tx.y) ).a > 0.? 1. : 0.;
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if(p1 != p7 || p3 != p5) {
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if(p == 0.) gl_FragColor = v_vColour;
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if(p == 1.) gl_FragColor = vec4(0., 0., 0., 1.);
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}
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}
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